Ejemplo n.º 1
0
        public void AddTransaction(string id, object data, object request = null, int timeOut = 0)
        {
            if (this._transactions.ContainsKey(id))
            {
                throw new UnityEngine.UnityException("Transaction [" + id + "] already exists in _transactions");
            }

            Transaction transaction = new Transaction();
            transaction.id = id;
            transaction.data = data;
            transaction.request = request;
            transaction.status = transactionStatus.added;
            transaction.timeStart = Ucss.Common.GetSeconds();
            transaction.timeOut = timeOut;

            this._transactions.Add(id, transaction);
            this._transactionsQueue.Enqueue(id);
        }
Ejemplo n.º 2
0
 protected void OnTimeOut(Transaction transaction)
 {
     HTTPRequest request = (HTTPRequest)transaction.request;
     if (!string.IsNullOrEmpty(request.transactionId))
     {
         if (request.onTimeOut != null)
         {
             request.onTimeOut(transaction.id);
             return;
         }
         if (request.onError != null)
         {
             request.onError("timeout", transaction.id);
             return;
         }
         if (this._onErrorCallback != null)
         {
             this._onErrorCallback("timeout", transaction.id);
             return;
         }
         throw new UnityEngine.UnityException("Transaction [" + transaction.id + "] time out, but no callbacks for it");
     }
     else
     {
         throw new UnityEngine.UnityException("Transaction [" + transaction.id + "] time out, but [request] is null");
     }
 }