Ejemplo n.º 1
0
        public void Spawn()
        {
            if (GameCenter.player_money >= 1000)
            {
                GameCenter.is_loss       = true;
                GameCenter.player_money -= 1000;
                print("SpawnPerfabCOntroller, current index:" + GameCenter.current_piece_index);
                NetworkSpawner.Spawn(this, prefabs[GameCenter.current_piece_index]);

                // UPDATE PIECE INDEX
                GameCenter.current_piece_index += 1;
                GameCenter.is_spawn             = true;
                if (GameCenter.current_piece_index >= 7)
                {
                    GameCenter.current_piece_index = 6;
                }
            }
        }
Ejemplo n.º 2
0
 public void Spawn()
 {
     NetworkSpawner.Spawn(this, Prefab);
 }