Ejemplo n.º 1
0
 public static PluginStates Instance() 
 {
     if (m_instance == null) 
     {
         m_instance = new PluginStates();
     }
     return m_instance;
 }
Ejemplo n.º 2
0
 public static PluginStates Instance()
 {
     if (m_instance == null)
     {
         m_instance = new PluginStates();
     }
     return(m_instance);
 }
Ejemplo n.º 3
0
 private UVDLPApp()
 {
     m_supportmode = eSupportEditMode.eNone;
     SceneFileName = "";
     m_callbackhandler = new CallbackHandler();
     m_appconfig = new AppConfig();
     m_printerinfo = new MachineConfig();
     m_buildparms = new SliceBuildConfig();
     m_deviceinterface = new DeviceInterface();
     m_buildmgr = new BuildManager();
     m_slicer = new Slicer();
     m_slicer.m_slicemethod = Slicer.eSliceMethod.eNormalCount;// configure the slicer to user the new normal count - Thanks Shai!!!
     m_slicer.Slice_Event += new Slicer.SliceEvent(SliceEv);
     //m_dispmgr = DisplayManager.Instance(); // initialize the singleton for early event app binding
     //m_flexslice = new FlexSlice();
     m_gcode = new GCodeFile(""); // create a blank gcode to start with
     m_supportconfig = new SupportConfig();
     m_supportgenerator = new SupportGenerator();
     m_supportgenerator.SupportEvent+= new SupportGeneratorEvent(SupEvent);
     CSG.Instance().CSGEvent += new CSG.CSGEventDel(CSGEvent);
     m_proj_cmd_lst = new prjcmdlst();
     m_plugins = new List<PluginEntry>(); // list of user plug-ins
     m_pluginstates =  PluginStates.Instance(); // initialize the plugin state singleton
     m_undoer = new Undoer();
     m_2d_graphics = new C2DGraphics();
     m_gui_config = new GuiConfigManager();
     m_AuxBuildCmds = AuxBuildCmds.Instance(); // make sure the singleton doesn't go away...
     m_sequencemanager = SequenceManager.Instance();
     m_exporter = new frmExport();
     m_exporter.RegisterExporter(new B9JExporter());
 }