Ejemplo n.º 1
0
        private void RecordCylinderCollision
        (
            Vector3 localMoverPosition,
            Vector3 localNormal,
            float localMoverRadius,
            SpringBone.CollisionStatus collisionStatus
        )
        {
            if (!enabled)
            {
                return;
            }
            if (colliderDebug == null)
            {
                colliderDebug = new SpringColliderDebug();
            }
            var originToContactPoint = radius * localNormal;
            var localContactPoint    = new Vector3(originToContactPoint.x, localMoverPosition.y, originToContactPoint.z);
            var worldContactPoint    = transform.TransformPoint(localContactPoint);
            var worldNormal          = transform.TransformDirection(localNormal).normalized;
            var worldRadius          = transform.TransformDirection(localMoverRadius, 0f, 0f).magnitude;

            colliderDebug.RecordCollision(
                worldContactPoint,
                worldNormal,
                worldRadius,
                collisionStatus);
        }
Ejemplo n.º 2
0
        private void RecordCollision
        (
            Vector3 localMoverPosition,
            float worldMoverRadius,
            SpringBone.CollisionStatus collisionStatus
        )
        {
            if (!enabled)
            {
                return;
            }
            if (colliderDebug == null)
            {
                colliderDebug = new SpringColliderDebug();
            }
            var localNormal       = (localMoverPosition).normalized;
            var localContactPoint = localNormal * radius;
            var worldNormal       = transform.TransformDirection(localNormal).normalized;
            var worldContactPoint = transform.TransformPoint(localContactPoint);

            colliderDebug.RecordCollision(worldContactPoint, worldNormal, worldMoverRadius, collisionStatus);
        }
Ejemplo n.º 3
0
        private void RecordCollision
        (
            Vector3 tailPosition,
            float tailRadius,
            SpringBone.CollisionStatus collisionStatus
        )
        {
            if (!enabled)
            {
                return;
            }
            if (colliderDebug == null)
            {
                colliderDebug = new SpringColliderDebug();
            }
            var planeNormal             = GetPlaneNormal();
            var planeOrigin             = transform.position;
            var planeToCollision        = tailPosition - planeOrigin;
            var normalProjection        = Vector3.Dot(planeToCollision, planeNormal) * planeNormal;
            var projectedCollisionPoint = tailPosition - normalProjection;

            colliderDebug.RecordCollision(
                projectedCollisionPoint, planeNormal, tailRadius, collisionStatus);
        }