public override void ProcessFrame(Playable playable, FrameData info, object playerData) { #if UNITY_EDITOR if (EditorApplication.isPlaying) #endif { AlembicWaitForEndOfFrame.Add(this); } }
public override void ProcessFrame(Playable playable, FrameData info, object playerData) { #if UNITY_EDITOR if (EditorApplication.isPlaying) #endif { AlembicWaitForEndOfFrame.Add(this); } }