Ejemplo n.º 1
0
 // handles connection's creation
 public override void DoCreationFixup(bool converted)
 {
     // get coords of intermediate points
     Point[] p = GuiPathFinder.polyline_quadric_DummyWay(conn.first, conn.second, conn.parent.active_objects);
     // fixup the number of points
     while (p.Length + 2 > conn.ipoints.Count)
     {
         if (converted)
         {
             conn.insert_point_child(0);
         }
         else
         {
             conn.insert_point(0);
         }
     }
     while (p.Length + 2 < conn.ipoints.Count)
     {
         if (converted)
         {
             conn.remove_point_child(1);
         }
         else
         {
             conn.remove_point(1);
         }
     }
     // change coords
     for (int i = 0; i < p.Length; i++)
     {
         (conn.ipoints[i + 1] as GuiIntermPoint).x = p[i].X;
         (conn.ipoints[i + 1] as GuiIntermPoint).y = p[i].Y;
     }
 }
Ejemplo n.º 2
0
        // user moves conn_point
        private void fixup_quadric_endpoint_movement(GuiConnectionPoint conn_point)
        {
            GuiPoint neighbour;
            int      x, y;

            if (conn.ipoints.Count == 2)
            {
                int            dx = conn.first.x - conn.second.x, dy = conn.first.y - conn.second.y;
                GuiIntermPoint pt = null;

                if (dx != 0 && dy != 0)
                {
                    pt = conn.insert_point(0);
                    conn.add_child(pt, null);
                    GuiPathFinder.select_pos_for_middle_point(conn.first, conn.second, out x, out y);
                    pt.x = x;
                    pt.y = y;
                }
            }
            else if (conn.ipoints.Count == 3)
            {
                GuiIntermPoint pt = conn.ipoints[1] as GuiIntermPoint;
                GuiPathFinder.select_pos_for_middle_point(conn.first, conn.second, out x, out y);
                pt.x = x;
                pt.y = y;
            }
            else if (conn.ipoints.Count >= 3)
            {
                bool vertical;
                if (conn_point == conn.first)
                {
                    neighbour = conn.ipoints[1] as GuiPoint;
                    vertical  = neighbour.x - (conn.ipoints[2] as GuiPoint).x == 0;
                }
                else
                {
                    neighbour = conn.ipoints[conn.ipoints.Count - 2] as GuiPoint;
                    vertical  = neighbour.x - (conn.ipoints[conn.ipoints.Count - 3] as GuiPoint).x == 0;
                }

                vertical = !vertical;                   // we have to invert the value to obtain the direction of the segment being moved
                if (vertical)
                {
                    neighbour.x = conn_point.x;
                }
                else
                {
                    neighbour.y = conn_point.y;
                }
            }
        }