public bool Xnor(bool A, bool B) { NOT not = new NOT(); XOR xor = new XOR(); return(not.Not(xor.Xor(A, B))); }
public bool Nor(bool A, bool B) { NOT not = new NOT(); OR or = new OR(); return(not.Not(or.Or(A, B))); }
public bool Nand(bool A, bool B) { NOT not = new NOT(); AND and = new AND(); return(not.Not(and.And(A, B))); }
public bool Xor(bool A, bool B) { AND and = new AND(); NOT not = new NOT(); OR or = new OR(); bool A_or_B = or.Or(A, B); bool A_and_B_negado = not.Not(and.And(A, B)); bool saida = and.And(A_or_B, A_and_B_negado); return(saida); }
public bool Somador(bool A, bool B, bool vem1, ref bool vai1) { NOT not = new NOT(); AND and = new AND(); OR or = new OR(); XOR xor = new XOR(); bool A_xor_B = xor.Xor(A, B); // (A XOR B) bool A_and_B = and.And(A, B); // (A AND B) bool Vem1_xor_A_xor_B = xor.Xor(A_xor_B, vem1); // ((Vem1 XOR A) XOR B) bool Vem1_and_A_xor_B = and.And(A_xor_B, vem1); // (Vem1 AND (A XOR B)) bool Vem1_and_A_xor_B_or_A_and_B = or.Or(Vem1_and_A_xor_B, A_and_B); // ((Vem1 AND (A XOR B)) OR (A AND B)) bool Saida = Vem1_xor_A_xor_B; // ((Vem1 XOR A) XOR B) vai1 = Vem1_and_A_xor_B_or_A_and_B; // ((Vem1 AND (A XOR B)) OR (A AND B)) return(Saida); }
public bool Subtrator(bool A, bool B, bool Bi, ref bool Bo) { // Bi = Borrow in - Bo Borrow out NOT not = new NOT(); AND and = new AND(); OR or = new OR(); XOR xor = new XOR(); bool A_xor_B = xor.Xor(A, B); // (A XOR B) bool A_xor_B_xor_Bi = xor.Xor(A_xor_B, Bi); // ((A XOR B) XOR Bi) bool notA_and_B = and.And(not.Not(A), B); // (NOT(A) AND B) bool notA_and_Bi = and.And(not.Not(A), Bi); // (NOT(A) AND Bi) bool B_and_Bi = and.And(B, Bi); // (B AND Bi) bool notA_and_B_or_notA_and_Bi = or.Or(notA_and_B, notA_and_Bi); // ((NOT(A) AND Bi) OR (NOT(A) AND Bi)) bool notA_and_B_or_notA_and_Bi_or_B_and_Bi = or.Or(notA_and_B_or_notA_and_Bi, B_and_Bi); // ((NOT(A) AND B) OR (NOT(A) AND Bi) OR (B AND Bi)) bool Saida = A_xor_B_xor_Bi; // ((A XOR B) XOR Bi) Bo = notA_and_B_or_notA_and_Bi_or_B_and_Bi; // ((NOT(A) AND B) OR (NOT(A) AND Bi) OR (B AND Bi)) return(Saida); }