Ejemplo n.º 1
0
        public static PopupDialogView PopupAB(PopupDialogType t, AssetBundle bundle, GameObject parent, string richPath, object[] richPs, ButtonEventHandler callback, params object[] ps)
        {
            if (null == NGUI2DRootPanel.Inst)
            {
                return(null);
            }
#if SDK_HM
            PlatformSDKInterface.LoginLocked = false;
#endif
            for (int i = 0; i < mShowDialogs.Count; ++i)
            {
                if ((t == mShowDialogs[i].DialogType || mShowDialogs[i].关联类型.Contains(t)) && mShowDialogs[i].唯一)
                {
                    if (mShowDialogs[i].唯一等待)
                    {
                        mWaitShowDialogs.Add(new object[] { t, parent, richPath, richPs, callback, ps });
                    }
                    return(mShowDialogs[i]);
                }
            }
            if (null == parent)
            {
                parent = NGUI2DRootPanel.Inst.gameObject;
            }
            PopupDialogView dialog     = null;
            string          dialogName = "Popup_" + t.ToString();
            dialogName = dialogName.ToLower();
            GameObject dialogObj = bundle.LoadAsset <GameObject>(dialogName);
            if (null == dialogObj)
            {
                return(null);
            }
            GameObject dlg = Instantiate(dialogObj);
            dialog = dlg.GetComponent <PopupDialogView>();
            if (null != dialog)
            {
                OnDialogLoadOvered(t, dialog, parent.transform, richPath, richPs, callback, ps);
            }
            //bundle.Unload(false);
            //bundle = null;
            dialogObj = null;
            Resources.UnloadUnusedAssets();
            dialog.FadeIn();
            return(dialog);
        }
        public static PopupDialogView Popup(PopupDialogType t, GameObject parent, string richPath, object[] richPs, ButtonEventHandler callback, params object[] ps)
        {
            if (null == NGUI2DRootPanel.Inst)
            {
                return(null);
            }
#if SDK_HM
            PlatformSDKInterface.LoginLocked = false;
#endif
            for (int i = 0; i < mShowDialogs.Count; ++i)
            {
                if ((t == mShowDialogs[i].DialogType || mShowDialogs[i].关联类型.Contains(t)) && mShowDialogs[i].唯一)
                {
                    if (mShowDialogs[i].唯一等待)
                    {
                        mWaitShowDialogs.Add(new object[] { t, parent, richPath, richPs, callback, ps });
                    }
                    return(mShowDialogs[i]);
                }
            }
            if (null == parent)
            {
                parent = NGUI2DRootPanel.Inst.gameObject;
            }
            PopupDialogView dialog     = null;
            string          dialogName = PrefixName + t.ToString();
            GameObject      dialogObj  = Resources.Load(dialogName) as GameObject;
            if (null == dialogObj)
            {
                return(null);
            }
            GameObject dlg = Instantiate(dialogObj);
            dialog = dlg.GetComponent <PopupDialogView>();
            if (null != dialog)
            {
                OnDialogLoadOvered(t, dialog, parent.transform, richPath, richPs, callback, ps);
            }
            dialogObj = null;
            Resources.UnloadUnusedAssets();
            dialog.FadeIn();
//            string atlasList = LogicModel.GetResName(ResourceType.UINeedAtlas, dialogName);
//            dialog = UIResourceManager.LoadUIDialog(dialogName, atlasList, t, parent.transform, richPath, richPs, callback, ps, OnDialogLoadOvered);
            return(dialog);
        }
 void CheckDialogClose()
 {
     if (mShowDialogs.Contains(this))
     {
         mShowDialogs.Remove(this);
     }
     for (int i = 0; i < mWaitShowDialogs.Count; ++i)
     {
         object[] ps = mWaitShowDialogs[i];
         if (DialogType == (PopupDialogType)ps[0])
         {
             if (null != PopupDialogView.Popup((PopupDialogType)ps[0], ps[1] as GameObject, ps[2] as string, ps[3] as object[], ps[4] as ButtonEventHandler, ps[5] as object[]))
             {
                 mWaitShowDialogs.RemoveAt(i);
                 break;
             }
         }
     }
 }
        public static void OnDialogLoadOvered(PopupDialogType t, PopupDialogView view, Transform parent, string richPath, object[] richPs, ButtonEventHandler callback, object[] ps)
        {
            if (null != view)
            {
                view.transform.parent        = parent;
                view.transform.localScale    = UnityEngine.Vector3.one;
                view.transform.localPosition = UnityEngine.Vector3.zero;
                view.transform.localRotation = Quaternion.identity;
                view.UI类型 = UIViewType.弹出框;
                if (null != view.内容 && !string.IsNullOrEmpty(richPath))
                {
                    view.内容.地址 = richPath;
                    view.内容.SetParam(richPs);
                }
                //				if (ItemGridsViewPanel.InstCount > 0)
                //				{
                //					Camera cam = ItemGridsViewPanel.Inst.RenderTargetUpperRoot.GetComponentInChildren<Camera>();
                //					UIAnchor anchor = view.GetComponent<UIAnchor>();
                //					if (null != anchor)
                //						anchor.uiCamera = cam;
                //					UIAnchor[] anchors = view.GetComponentsInChildren<UIAnchor>();
                //					for (int i = 0; i < anchors.Length; ++i)
                //						anchors[i].uiCamera = cam;
                //				}
            }
            switch (t)
            {
            case PopupDialogType.Confirm:
            case PopupDialogType.CancelOrConfirm:
            {
                if (null != view)
                {
                    int index = 0;
                    if (ps.Length >= 1)
                    {
                        if (ps.Length >= 2)
                        {
                            if (!(ps[index] is string))
                            {
                                view.标题.text = ps[index].ToString();
                            }
                            else
                            {
                                view.标题.text = ps[index] as string;
                            }
                            index++;
                        }
                        if (ps[index] is string && !string.IsNullOrEmpty(ps[index] as string))
                        {
                            if (null != view.内容)
                            {
                                if (!(ps[index] is string))
                                {
                                    view.内容.SetText(ps[index].ToString());
                                }
                                else
                                {
                                    view.内容.SetText(ps[index] as string);
                                }
                            }
                            if (null != view.内容1)
                            {
                                if (!(ps[index] is string))
                                {
                                    view.内容1.text = ps[index].ToString();
                                }
                                else
                                {
                                    view.内容1.text = ps[index] as string;
                                }
                            }
                            index++;
                        }
                        if (ps.Length >= index + 1)
                        {
                            string[] btnText = ps[index] as string[];
                            if (null != btnText)
                            {
                                int btnIndex = 0;
                                if (null != view.钮1 && btnIndex < btnText.Length)
                                {
                                    view.钮1.text = btnText[btnIndex++] as string;
                                }
                                if (null != view.钮2 && btnIndex < btnText.Length)
                                {
                                    view.钮2.text = btnText[btnIndex++] as string;
                                }
                                if (null != view.钮3 && btnIndex < btnText.Length)
                                {
                                    view.钮3.text = btnText[btnIndex++] as string;
                                }
                                index++;
                            }
                        }
                        if (ps.Length >= index + 1)
                        {
                            if (ps[index] is float)
                            {
                                view.倒计时 = (float)ps[index];
                                index++;
                            }
                        }
                        if (ps.Length >= index + 1)
                        {
                            if (ps[index] is object[])
                            {
                                view.SetParam(ps[index] as object[]);
                            }
                            else
                            {
                                List <object> psList = new List <object>();
                                for (int i = index; i < ps.Length; ++i)
                                {
                                    psList.Add(ps[i]);
                                }
                                view.SetParam(psList.ToArray() as object[]);
                            }
                        }
                    }
                }
            }
            break;

            default:
            {
                if (null != view)
                {
                    view.SetParam(ps);
                }
            }
            break;
            }
            if (null != view)
            {
                if (null != callback)
                {
                    view.OnButtonClicked += new ButtonEventHandler(callback);
                }
                view.DialogType = t;
                //if (view.唯一)
                mShowDialogs.Add(view);
            }
        }