public override UIAnimation_Base GetNewAnimation()
        {
            NewValues newValues = GetNewValues();
            UICircleAnimation_AngleOffset newAnimation = new UICircleAnimation_AngleOffset(myUICircleAnimator, onCompleteAction, tweenType, newValues.newStartValue, newValues.newEndValue, newValues.newDeltaValue, newValues.newDuration, easeCurve, loopType, loopCount);

            return(newAnimation);
        }
        ////////////////////////////////////////
        //
        // AngleOffset Functions
        #region AngleOffsetFunctions
        protected void AddAngleOffsetAnimation(UIAnimation_Base.TweenType tweenType, Action onCompleteAction, float startAngleOffset, float endAngleOffset, float deltaAngleOffset, float duration, AnimationCurve easeCurve, UIAnimation_Base.LoopType loopType, int loopCount)
        {
            UICircleAnimation_AngleOffset newUIAnimationAngleOffset = new UICircleAnimation_AngleOffset(this, onCompleteAction, tweenType, startAngleOffset, endAngleOffset, deltaAngleOffset, duration, easeCurve, loopType, loopCount);

            myUIAnimationsAngleOffset.Enqueue(newUIAnimationAngleOffset);
        }