public override UIAnimation_Base GetNewAnimation()
        {
            NewValues newValues = GetNewValues();
            UICircleAnimation_Angle newAnimation = new UICircleAnimation_Angle(myUICircleAnimator, onCompleteAction, tweenType, newValues.newStartValue, newValues.newEndValue, newValues.newDeltaValue, newValues.newDuration, easeCurve, loopType, loopCount);

            return(newAnimation);
        }
        ////////////////////////////////////////
        //
        // Angle Functions
        #region AngleFunctions
        protected void AddAngleAnimation(UIAnimation_Base.TweenType tweenType, Action onCompleteAction, float startAngle, float endAngle, float deltaAngle, float duration, AnimationCurve easeCurve, UIAnimation_Base.LoopType loopType, int loopCount)
        {
            UICircleAnimation_Angle newUIAnimationAngle = new UICircleAnimation_Angle(this, onCompleteAction, tweenType, startAngle, endAngle, deltaAngle, duration, easeCurve, loopType, loopCount);

            myUIAnimationsAngle.Enqueue(newUIAnimationAngle);
        }