Ejemplo n.º 1
0
        public void DoInit_SlotLogic(InventoryLogicFactory pLogicFactory)
        {
            _arrSlotLogic_State = pLogicFactory.list_StateLogic.ToArray();
            _listSlotInstance.ForEach(p => p.DoInit_SlotStateLogic(_arrSlotLogic_State));

            _arrSlotLogic_Command = pLogicFactory.list_CommandLogic.ToArray();
            _listSlotInstance.ForEach(p => p.DoInit_SlotCommandLogic(_arrSlotLogic_Command));
        }
Ejemplo n.º 2
0
        private void OnEnable()
        {
            if (_pInventory.bIsExecute_Awake == false)
            {
                _pInventory.EventAwake();
            }

            _pInventory.DoClearData();
            _pInventory.DoAddRangeData(listSomthingData.ToArray());

            InventoryLogicFactory pLogicFactory = new InventoryLogicFactory();
            var pLogic = pLogicFactory.DoCreate_LibraryLogic_Command(InventorySlot.EInventorySlot_CommandEvent.OnDragBegin, EInventory_CommandLogicName.Instantiate_CloneSlot, InventorySlot.EInventorySlot_CommandEvent.OnDragEnd);
            Instantiate_CloneSlot pInstantiateLogic = pLogic as Instantiate_CloneSlot;

            pInstantiateLogic.DoInit((p => p.GetComponent <Image>().enabled = false), null);

            _pInventory.DoInit_SlotLogic(pLogicFactory);
            _pInventory.OnSwap_Slot += _pInventory_OnSwap_Slot;

            _pInventory.OnSwap_Slot_OtherInventory += Inventory_OnSwap_OtherInventory;
        }