Ejemplo n.º 1
0
 private IEnumerator StageProgressAnimation()
 {
     while (true)
     {
         if (currentProgress < targetProgress)
         {
             float delta = Mathf.Clamp(Time.unscaledDeltaTime, 0, 0.04f) * ProgressAnimationSpeed;
             currentProgress += delta;
             float nextFillAmount = FillStart + FillLength * (currentProgress - Mathf.Floor(currentProgress));
             if (stageProgressFillImage.fillAmount > nextFillAmount)
             {
                 GameManager.nextSlotsIsUpgradeSlots = true;
                 if (!UIManager.PanelWhetherShowAnyone() && GameManager.WillShowSlots <= 0)
                 {
                     UIManager.ShowPopPanelByType(UI_Panel.UI_PopPanel.SlotsPanel);
                 }
                 else
                 {
                     GameManager.WillShowSlots++;
                 }
                 SetStageInfo();
                 GameManager.Instance.SpawnAGiftBall();
             }
             stageProgressFillImage.fillAmount = nextFillAmount;
         }
         yield return(null);
     }
 }