Ejemplo n.º 1
0
        private void CreateFloatingText(string a_Message, Color a_Color, Vector3 a_Anchor)
        {
            FloatingText newObject = Instantiate(m_FloatingTextPrefab);

            newObject.transform.SetParent(UIManager.self.backgroundUI.transform, false);

            newObject.anchor = a_Anchor;

            Text newText = newObject.GetComponent <Text>();

            newText.text  = a_Message;
            newText.color = a_Color;

            StartCoroutine(Animations.Animate(m_FloatingTextSequence, newText));
            StartCoroutine(WaitThenDoThis(m_FloatingTextSequence.totalAnimationTime,
                                          delegate
            {
                Destroy(newText.gameObject);
            }));
        }
Ejemplo n.º 2
0
        public void Chat(string a_Nickname, string a_Message, Unit a_Unit, ChatType a_ChatType = ChatType.Say)
        {
            Text newLogItem = Instantiate(m_LogTextPrefab);

            newLogItem.transform.SetParent(UIManager.self.backgroundUI.transform, false);

            switch (a_ChatType)
            {
            case ChatType.Say:
                newLogItem.color = Color.black;
                newLogItem.text  = a_Nickname + " says: " + a_Message;
                break;

            case ChatType.Yell:
                newLogItem.color = Color.red;
                newLogItem.text  = a_Nickname + " yells: " + a_Message;
                break;
            }

            FloatingText newObject = Instantiate(m_FloatingTextPrefab);

            newObject.transform.SetParent(UIManager.self.backgroundUI.transform, false);
            newObject.anchor = new Vector3(0, 1f, 0);

            newObject.parent = a_Unit;

            Text newText = newObject.GetComponent <Text>();

            newText.text  = a_Message + "\n|";
            newText.color = newLogItem.color;

            StartCoroutine(Animations.Animate(m_ChatSequence, newText));
            StartCoroutine(WaitThenDoThis(m_ChatSequence.totalAnimationTime,
                                          delegate
            {
                Destroy(newText.gameObject);
            }));

            StartCoroutine(AnimateToLog(newLogItem));
        }