Ejemplo n.º 1
0
 public override void OnUpdate()
 {
     while (BriskGame.Count > 0)
     {
         EquipemtAttributeGame game = BriskGame.Dequeue();
         game.Close();
         IdelGame.Enqueue(game);
     }
     AttributeParent.gameObject.SetActive(false);
     APParent.gameObject.SetActive(false);
     NeedAttributeParent.gameObject.SetActive(false);
 }