private static void GenerateUI(string configPath, string spriteFolderPath, Canvas canvas)
        {
            CsvTable table = null;

            pos_readdoc : if (File.Exists(configPath))
            {
                try
                {
                    table = CsvHelper.ReadCSV(configPath, System.Text.Encoding.GetEncoding("GB2312"));
                }
                catch (Exception e)
                {
                    var reopen = EditorUtility.DisplayDialog("提示", e.Message, "重试", "取消");
                    if (reopen)
                    {
                        goto pos_readdoc;
                    }
                }

                if (table != null)
                {
                    var canLoad = table.IsUIInfoTable(false);
                    if (canLoad)
                    {
                        var isTitleMatch = table.IsUIInfoTable(true);
                        if (!isTitleMatch)
                        {
                            var forceLoad = Notice("文档标题不匹配:" + string.Join(",", UIInfo_TableExtend.uiInfoHead) + "\n继续请按确认!", true);
                            if (!forceLoad)
                            {
                                return;
                            }
                        }

                        var uiInfo = table.LoadUIInfo();
                        if (uiInfo != null)
                        {
                            if (emptyImporter != null)
                            {
                                Assembler.emptyImporter = emptyImporter;
                            }
                            Assembler.GenerateUI(spriteFolderPath, canvas, layerImportTypes, uiInfo);
                        }
                    }
                    else
                    {
                        Notice("配制文档不可用,请核对后重试!");
                    }
                }
            }
        }
        private static void GroupImportTexture()
        {
            var path = AssetDatabase.GetAssetPath(Selection.activeObject);

            if (!string.IsNullOrEmpty(path))
            {
                var table = CsvHelper.ReadCSV(path, System.Text.Encoding.GetEncoding("gb2312"));
                TextureInfoTable infoTable = new TextureInfoTable();
                infoTable.LoadFromCsvTable(table);

                if (infoTable != null)
                {
                    var spriteFolder = EditorUtility.OpenFolderPanel("请选择需要批量导入信息的图片根目录!", System.IO.Path.GetDirectoryName(path), "");
                    if (!string.IsNullOrEmpty(spriteFolder))
                    {
                        spriteFolder = spriteFolder.Replace("\\", "/");
                        if (spriteFolder.StartsWith(Application.dataPath))
                        {
                            spriteFolder = spriteFolder.Replace(Application.dataPath, "Assets");

                            for (int i = 0; i < infoTable.textureInfos.Count; i++)
                            {
                                var textureInfo = infoTable.textureInfos[i];
                                var fullPath    = spriteFolder + "/" + textureInfo.texturePath;

                                var texture = AssetDatabase.LoadAssetAtPath <Texture>(fullPath);

                                if (texture != null && textureInfo != null)
                                {
                                    SetTextureResourceDic(fullPath, textureInfo);
                                }
                            }

                            AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
                        }
                    }
                }
            }
        }