public void OnPreprocessBuild(BuildReport report) { CustomSettingsEditorPackage <ManagerSceneEditorSettingsData> settings = ManagerSceneEditorSettings.Settings; if (settings.Exists() && settings.GetData().UpdateAllGroupsOnBuild) { ManagerSceneEditorUtility.UpdateSceneGroupAll(); AssetDatabase.SaveAssets(); } }
internal static void StartUpdateSceneGroupAll() { int progressId = Progress.Start("Update All Manager Scene Groups", string.Empty, Progress.Options.Indefinite); try { ManagerSceneEditorUtility.UpdateSceneGroupAll(); Progress.Finish(progressId); } catch { Progress.Finish(progressId, Progress.Status.Failed); throw; } finally { AssetDatabase.SaveAssets(); } }