Ejemplo n.º 1
0
        public static PositioningSettingsSpline CreatePosSettings(MapSplineOutMark1 output)
        {
            PositioningSettingsSpline ps = new PositioningSettingsSpline
            {
                objHeight            = output.objHeight,
                relativeHeight       = output.relativeHeight,
                guiHeight            = output.guiHeight,
                isRandomYaw          = output.isRandomYaw,
                useRotation          = output.useRotation,
                takeTerrainNormal    = output.takeTerrainNormal,
                rotateYonly          = output.rotateYonly,
                regardPrefabRotation = output.regardPrefabRotation,
                guiRotation          = output.guiRotation,
                offset              = output.offset,
                offsetRange         = output.offsetRange,
                mergeSegments       = output.mergeSegments,
                spacingFromScale    = output.spacingFromScale,
                spacing             = output.spacing,
                spacingRange        = output.spacingRange,
                guiPositionSettings = output.guiPositionSettings,
                scale             = output.scale,
                scaleRange        = output.scaleRange,
                useScale          = output.useScale,
                scaleYonly        = output.scaleYonly,
                regardPrefabScale = output.regardPrefabScale,
                guiScale          = output.guiScale
            };

            return(ps);
        }
Ejemplo n.º 2
0
        public static void DrawPositioningSettings(PositioningSettingsSpline posSettings, bool billboardRotWaring = false, bool showRelativeHeight = true)
        {
            //  height

            //            Cell.EmptyLinePx(1);
            //using (Cell.LinePx(0))
            //using (new Draw.FoldoutGroup(ref posSettings.guiHeight, "Height"))
            //    if (posSettings.guiHeight)
            //    {
            //        using (Cell.LineStd) Draw.ToggleLeft(ref posSettings.objHeight, "Object Height");
            //        //						if (showRelativeHeight)
            //        using (Cell.LineStd) Draw.ToggleLeft(ref posSettings.relativeHeight, "Relative Height");
            //    }

            //rotation
            Cell.EmptyLinePx(1);
            using (Cell.LinePx(0))
                using (new Draw.FoldoutGroup(ref posSettings.guiRotation, "Rotation"))
                    if (posSettings.guiRotation)
                    {
                        using (Cell.LineStd) Draw.ToggleLeft(ref posSettings.isRandomYaw, "Random Yaw?");

                        //using (Cell.LineStd) Draw.ToggleLeft(ref posSettings.useRotation, "Use Rotation");
                        //using (Cell.LineStd) Draw.ToggleLeft(ref posSettings.takeTerrainNormal, "Terrain Normal");
                        //using (Cell.LineStd)
                        //{
                        //    Cell.current.disabled = posSettings.takeTerrainNormal;
                        //    Draw.ToggleLeft(ref posSettings.rotateYonly, "Rotate Y Only"); //
                        //}
                        // using (Cell.LineStd) Draw.ToggleLeft(ref posSettings.regardPrefabRotation, "Use Prefab Rot.");

                        if (billboardRotWaring)
                        {
                            using (Cell.LinePx(40))
                                Draw.Helpbox("Note that Unity billboard trees could not be rotated");
                            Cell.EmptyLinePx(2);
                        }
                    }


            Cell.EmptyLinePx(1);
            using (Cell.LinePx(0))
                using (new Draw.FoldoutGroup(ref posSettings.guiPositionSettings, "Mesh Options"))
                    if (posSettings.guiPositionSettings)
                    {
                        //	using (Cell.LineStd) Draw.ToggleLeft(ref posSettings.useScale, "Use Scale");
                        //	using (Cell.LineStd) Draw.ToggleLeft(ref posSettings.scaleYonly, "Scale Y Only");
                        //using (Cell.LineStd) Draw.ToggleLeft(ref posSettings.regardPrefabScale, "Use Prefab Scale");

                        using (Cell.LineStd) Draw.ToggleLeft(ref posSettings.mergeSegments, "Segment Merge?");
                        using (Cell.LineStd) Draw.ToggleLeft(ref posSettings.spacingFromScale, "Spacing from Scale");

                        using (Cell.LineStd)
                        {
                            Cell.current.disabled = posSettings.spacingFromScale;
                            Draw.Field(ref posSettings.spacing, "Spacing");
                        }


                        using (Cell.LineStd) Draw.Field(ref posSettings.spacingRange, "Spacing Range");

                        using (Cell.LineStd) Draw.Field(ref posSettings.offset, "Start Offset");

                        using (Cell.LineStd) Draw.Field(ref posSettings.offsetRange, "Offset Range");

                        //using (Cell.LineStd)
                        //{
                        //	Cell.EmptyRowPx(18);
                        //	using (Cell.Row) Draw.Label("Scale");
                        //}
                    }



            //scale
            Cell.EmptyLinePx(1);
            using (Cell.LinePx(0))
                using (new Draw.FoldoutGroup(ref posSettings.guiScale, "Scale"))
                    if (posSettings.guiScale)
                    {
                        //	using (Cell.LineStd) Draw.ToggleLeft(ref posSettings.useScale, "Use Scale");
                        //	using (Cell.LineStd) Draw.ToggleLeft(ref posSettings.scaleYonly, "Scale Y Only");
                        //using (Cell.LineStd) Draw.ToggleLeft(ref posSettings.regardPrefabScale, "Use Prefab Scale");

                        using (Cell.LineStd) Draw.Field(ref posSettings.scale, "Mesh Scale");

                        using (Cell.LineStd) Draw.Field(ref posSettings.scaleRange, "Scale Range");

                        //using (Cell.LineStd)
                        //{
                        //	Cell.EmptyRowPx(18);
                        //	using (Cell.Row) Draw.Label("Scale");
                        //}
                    }
        }