/// <summary>Raised after the game returns to the title screen.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> private void OnReturnedToTitle(object sender, ReturnedToTitleEventArgs e) { OurMoon.Reset(); }
/// <summary>Raised after the game returns to the title screen.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> private void OnReturnedToTitle(object sender, ReturnedToTitleEventArgs e) { OurMoon.Reset(); BloodMoonTracker.Clear(); }