/// <summary>
 /// Constructor.
 /// </summary>
 /// <param name="s">The system to display</param>
 public SystemDisplay(StellarSystem s)
 {
     this.ourSystem = s;
     InitializeComponent();
     this.DataContext = this.ourSystem;
     lvHistory.ItemsSource = this.ourSystem.SystemHistory.LoggedEvents;
 }
Ejemplo n.º 2
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        /// <summary>
        /// This updates the system in the list by GUID
        /// </summary>
        /// <param name="g">The GUID of the system</param>
        /// <returns>True if set, false if not</returns>
        public bool SetSystem(StellarSystem g)
        {
            for (int i = 0; i < this.SectorSystems.Count; i++)
                if (this.SectorSystems[i].SystemID == g.SystemID)
                {
                    this.SectorSystems[i] = g;
                    return true;
                }

            return false;
        }
Ejemplo n.º 3
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 /// <summary>
 /// This gets a system by matching GUIDs
 /// </summary>
 /// <param name="g">The GUID of the system</param>
 /// <param name="sys">The system to be returned</param>
 /// <returns>True if it can retrieve it, false if it cannot.</returns>
 public bool GetSystem(Guid g, out StellarSystem sys)
 {
     foreach (StellarSystem s in this.SectorSystems) {
         if (s.SystemID == g) {
             sys = s;
             return true;
         }
     }
     sys = null;
     return false;
 }
 /// <summary>
 /// Copy Constructor
 /// </summary>
 /// <param name="s">Object being copied</param>
 public StellarSystem(StellarSystem s)
 {
     //copy basic details
     this.location = new Point3D(s.location.X, s.location.Y, s.location.Z);
     this.SystemName = s.SystemName;
     this.CatalogName = s.CatalogName;
     this.SystemAge = s.SystemAge;
     this.SystemID = s.SystemID;
     this.SystemHistory = new StellarEventLogger();
     foreach (StellarEvent ev in s.SystemHistory.LoggedEvents)
     {
         this.SystemHistory.AddLogEvent(new StellarEvent(ev));
     }
 }
 /// <summary>
 /// Copy Constructor
 /// </summary>
 /// <param name="s">Object being copied</param>
 public StellarSystem(StellarSystem s)
 {
     //copy basic details
     this.location = new Point3D(s.location.X, s.location.Y, s.location.Z);
     this.SystemName = s.SystemName;
     this.CatalogName = s.CatalogName;
     this.SystemAge = s.SystemAge;
     this.SystemID = s.SystemID;
 }