//create the state... //Note: this is done before the loading state is displayed. public PlayingState(Application application) { //create the threaded content register this.contentRegister = new ThreadedContentRegister(application); this.rand = new Random(); this.spritePosition = new Vector2[SpriteCount]; this.spriteVelocity = new Vector2[SpriteCount]; }
//create the state... //Note: this is done before the loading state is displayed. public PlayingState(Application application) { //create the threaded content register this.contentRegister = new ThreadedContentRegister(application); this.rand = new Random(); this.spritePosition = new Vector2[SpriteCount]; this.spriteVelocity = new Vector2[SpriteCount]; }