public void MarkEdge(DelaunayTriangle triangle)
 {
     for (int i = 0; i < 3; i++)
     {
         if (EdgeIsConstrained[i])
         {
             triangle.MarkConstrainedEdge(Points[(i + 1) % 3], Points[(i + 2) % 3]);
         }
     }
 }
Ejemplo n.º 2
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 public void MarkEdge(DelaunayTriangle triangle)
 {
     for (int i = 0; i < 3; i++)
     {
         bool flag = this.EdgeIsConstrained[i];
         if (flag)
         {
             triangle.MarkConstrainedEdge(this.Points[(i + 1) % 3], this.Points[(i + 2) % 3]);
         }
     }
 }
Ejemplo n.º 3
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        private static bool IsEdgeSideOfTriangle(DelaunayTriangle triangle, TriangulationPoint ep, TriangulationPoint eq)
        {
            int  num  = triangle.EdgeIndex(ep, eq);
            bool flag = num != -1;
            bool result;

            if (flag)
            {
                triangle.MarkConstrainedEdge(num);
                triangle = triangle.Neighbors[num];
                bool flag2 = triangle != null;
                if (flag2)
                {
                    triangle.MarkConstrainedEdge(ep, eq);
                }
                result = true;
            }
            else
            {
                result = false;
            }
            return(result);
        }
Ejemplo n.º 4
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        private static void FlipEdgeEvent(DTSweepContext tcx, TriangulationPoint ep, TriangulationPoint eq, DelaunayTriangle t, TriangulationPoint p)
        {
            DelaunayTriangle   ot = t.NeighborAcross(p);
            TriangulationPoint op = ot.OppositePoint(t, p);

            if (ot == null)
            {
                // If we want to integrate the fillEdgeEvent do it here
                // With current implementation we should never get here
                throw new InvalidOperationException("[BUG:FIXME] FLIP failed due to missing triangle");
            }

            if (t.GetConstrainedEdgeAcross(p))
            {
                throw new Exception("Intersecting Constraints");
            }

            bool inScanArea = TriangulationUtil.InScanArea(p, t.PointCCW(p), t.PointCW(p), op);

            if (inScanArea)
            {
                // Lets rotate shared edge one vertex CW
                RotateTrianglePair(t, p, ot, op);
                tcx.MapTriangleToNodes(t);
                tcx.MapTriangleToNodes(ot);

                if (p == eq && op == ep)
                {
                    if (eq == tcx.EdgeEvent.ConstrainedEdge.Q &&
                        ep == tcx.EdgeEvent.ConstrainedEdge.P)
                    {
                        if (tcx.IsDebugEnabled)
                        {
                            Console.WriteLine("[FLIP] - constrained edge done");                     // TODO: remove
                        }
                        t.MarkConstrainedEdge(ep, eq);
                        ot.MarkConstrainedEdge(ep, eq);
                        Legalize(tcx, t);
                        Legalize(tcx, ot);
                    }
                    else
                    {
                        if (tcx.IsDebugEnabled)
                        {
                            Console.WriteLine("[FLIP] - subedge done");                     // TODO: remove
                        }
                        // XXX: I think one of the triangles should be legalized here?
                    }
                }
                else
                {
                    if (tcx.IsDebugEnabled)
                    {
                        Console.WriteLine("[FLIP] - flipping and continuing with triangle still crossing edge");
                    }
                    // TODO: remove
                    Orientation o = TriangulationUtil.Orient2d(eq, op, ep);
                    t = NextFlipTriangle(tcx, o, t, ot, p, op);
                    FlipEdgeEvent(tcx, ep, eq, t, p);
                }
            }
            else
            {
                TriangulationPoint newP = NextFlipPoint(ep, eq, ot, op);
                FlipScanEdgeEvent(tcx, ep, eq, t, ot, newP);
                EdgeEvent(tcx, ep, eq, t, p);
            }
        }
Ejemplo n.º 5
0
        private static void EdgeEvent(DTSweepContext tcx, TriangulationPoint ep, TriangulationPoint eq, DelaunayTriangle triangle, TriangulationPoint point)
        {
            if (IsEdgeSideOfTriangle(triangle, ep, eq))
            {
                return;
            }

            TriangulationPoint p1 = triangle.PointCCW(point);
            Orientation        o1 = TriangulationUtil.Orient2d(eq, p1, ep);

            if (o1 == Orientation.Collinear)
            {
                if (triangle.Contains(eq, p1))
                {
                    triangle.MarkConstrainedEdge(eq, p1);
                    // We are modifying the constraint maybe it would be better to
                    // not change the given constraint and just keep a variable for the new constraint
                    tcx.EdgeEvent.ConstrainedEdge.Q = p1;
                    triangle = triangle.NeighborAcross(point);
                    EdgeEvent(tcx, ep, p1, triangle, p1);
                }
                else
                {
                    throw new PointOnEdgeException("EdgeEvent - Point on constrained edge not supported yet");
                }
                if (tcx.IsDebugEnabled)
                {
                    Debug.WriteLine("EdgeEvent - Point on constrained edge");
                }
                return;
            }

            TriangulationPoint p2 = triangle.PointCW(point);
            Orientation        o2 = TriangulationUtil.Orient2d(eq, p2, ep);

            if (o2 == Orientation.Collinear)
            {
                if (triangle.Contains(eq, p2))
                {
                    triangle.MarkConstrainedEdge(eq, p2);
                    // We are modifying the constraint maybe it would be better to
                    // not change the given constraint and just keep a variable for the new constraint
                    tcx.EdgeEvent.ConstrainedEdge.Q = p2;
                    triangle = triangle.NeighborAcross(point);
                    EdgeEvent(tcx, ep, p2, triangle, p2);
                }
                else
                {
                    throw new PointOnEdgeException("EdgeEvent - Point on constrained edge not supported yet");
                }
                if (tcx.IsDebugEnabled)
                {
                    Debug.WriteLine("EdgeEvent - Point on constrained edge");
                }
                return;
            }

            if (o1 == o2)
            {
                // Need to decide if we are rotating CW or CCW to get to a triangle
                // that will cross edge
                if (o1 == Orientation.CW)
                {
                    triangle = triangle.NeighborCCW(point);
                }
                else
                {
                    triangle = triangle.NeighborCW(point);
                }
                EdgeEvent(tcx, ep, eq, triangle, point);
            }
            else
            {
                // This triangle crosses constraint so lets flippin start!
                FlipEdgeEvent(tcx, ep, eq, triangle, point);
            }
        }
Ejemplo n.º 6
0
        private static void FlipEdgeEvent(DTSweepContext tcx, TriangulationPoint ep, TriangulationPoint eq, DelaunayTriangle t, TriangulationPoint p)
        {
            DelaunayTriangle   delaunayTriangle   = t.NeighborAcross(p);
            TriangulationPoint triangulationPoint = delaunayTriangle.OppositePoint(t, p);
            bool flag = delaunayTriangle == null;

            if (flag)
            {
                throw new InvalidOperationException("[BUG:FIXME] FLIP failed due to missing triangle");
            }
            bool constrainedEdgeAcross = t.GetConstrainedEdgeAcross(p);

            if (constrainedEdgeAcross)
            {
                throw new Exception("Intersecting Constraints");
            }
            bool flag2 = TriangulationUtil.InScanArea(p, t.PointCCW(p), t.PointCW(p), triangulationPoint);
            bool flag3 = flag2;

            if (flag3)
            {
                DTSweep.RotateTrianglePair(t, p, delaunayTriangle, triangulationPoint);
                tcx.MapTriangleToNodes(t);
                tcx.MapTriangleToNodes(delaunayTriangle);
                bool flag4 = p == eq && triangulationPoint == ep;
                if (flag4)
                {
                    bool flag5 = eq == tcx.EdgeEvent.ConstrainedEdge.Q && ep == tcx.EdgeEvent.ConstrainedEdge.P;
                    if (flag5)
                    {
                        bool isDebugEnabled = tcx.IsDebugEnabled;
                        if (isDebugEnabled)
                        {
                            Console.WriteLine("[FLIP] - constrained edge done");
                        }
                        t.MarkConstrainedEdge(ep, eq);
                        delaunayTriangle.MarkConstrainedEdge(ep, eq);
                        DTSweep.Legalize(tcx, t);
                        DTSweep.Legalize(tcx, delaunayTriangle);
                    }
                    else
                    {
                        bool isDebugEnabled2 = tcx.IsDebugEnabled;
                        if (isDebugEnabled2)
                        {
                            Console.WriteLine("[FLIP] - subedge done");
                        }
                    }
                }
                else
                {
                    bool isDebugEnabled3 = tcx.IsDebugEnabled;
                    if (isDebugEnabled3)
                    {
                        Console.WriteLine("[FLIP] - flipping and continuing with triangle still crossing edge");
                    }
                    Orientation o = TriangulationUtil.Orient2d(eq, triangulationPoint, ep);
                    t = DTSweep.NextFlipTriangle(tcx, o, t, delaunayTriangle, p, triangulationPoint);
                    DTSweep.FlipEdgeEvent(tcx, ep, eq, t, p);
                }
            }
            else
            {
                TriangulationPoint p2 = DTSweep.NextFlipPoint(ep, eq, delaunayTriangle, triangulationPoint);
                DTSweep.FlipScanEdgeEvent(tcx, ep, eq, t, delaunayTriangle, p2);
                DTSweep.EdgeEvent(tcx, ep, eq, t, p);
            }
        }
Ejemplo n.º 7
0
        private static void EdgeEvent(DTSweepContext tcx, TriangulationPoint ep, TriangulationPoint eq, DelaunayTriangle triangle, TriangulationPoint point)
        {
            bool flag = DTSweep.IsEdgeSideOfTriangle(triangle, ep, eq);

            if (!flag)
            {
                TriangulationPoint triangulationPoint = triangle.PointCCW(point);
                Orientation        orientation        = TriangulationUtil.Orient2d(eq, triangulationPoint, ep);
                bool flag2 = orientation == Orientation.Collinear;
                if (flag2)
                {
                    bool flag3 = triangle.Contains(eq, triangulationPoint);
                    if (!flag3)
                    {
                        throw new PointOnEdgeException("EdgeEvent - Point on constrained edge not supported yet");
                    }
                    triangle.MarkConstrainedEdge(eq, triangulationPoint);
                    tcx.EdgeEvent.ConstrainedEdge.Q = triangulationPoint;
                    triangle = triangle.NeighborAcross(point);
                    DTSweep.EdgeEvent(tcx, ep, triangulationPoint, triangle, triangulationPoint);
                    bool isDebugEnabled = tcx.IsDebugEnabled;
                    if (isDebugEnabled)
                    {
                        Debug.WriteLine("EdgeEvent - Point on constrained edge");
                    }
                }
                else
                {
                    TriangulationPoint triangulationPoint2 = triangle.PointCW(point);
                    Orientation        orientation2        = TriangulationUtil.Orient2d(eq, triangulationPoint2, ep);
                    bool flag4 = orientation2 == Orientation.Collinear;
                    if (flag4)
                    {
                        bool flag5 = triangle.Contains(eq, triangulationPoint2);
                        if (!flag5)
                        {
                            throw new PointOnEdgeException("EdgeEvent - Point on constrained edge not supported yet");
                        }
                        triangle.MarkConstrainedEdge(eq, triangulationPoint2);
                        tcx.EdgeEvent.ConstrainedEdge.Q = triangulationPoint2;
                        triangle = triangle.NeighborAcross(point);
                        DTSweep.EdgeEvent(tcx, ep, triangulationPoint2, triangle, triangulationPoint2);
                        bool isDebugEnabled2 = tcx.IsDebugEnabled;
                        if (isDebugEnabled2)
                        {
                            Debug.WriteLine("EdgeEvent - Point on constrained edge");
                        }
                    }
                    else
                    {
                        bool flag6 = orientation == orientation2;
                        if (flag6)
                        {
                            bool flag7 = orientation == Orientation.CW;
                            if (flag7)
                            {
                                triangle = triangle.NeighborCCW(point);
                            }
                            else
                            {
                                triangle = triangle.NeighborCW(point);
                            }
                            DTSweep.EdgeEvent(tcx, ep, eq, triangle, point);
                        }
                        else
                        {
                            DTSweep.FlipEdgeEvent(tcx, ep, eq, triangle, point);
                        }
                    }
                }
            }
        }