Ejemplo n.º 1
0
        //rename button to something else?
        private void playButton_Click(object sender, EventArgs e)
        {
            GameConfiguration gameConfig = gameConfigs.Single(g => g.Path == (String)gameComboBox.SelectedValue);

            if (File.Exists(gameConfig.Path)) {
                //save settings for last game played
                AMS.Profile.Xml profile = new AMS.Profile.Xml(Global.ConfigurationFilePath);
                using (profile.Buffer()) {
                    profile.SetValue("Settings", "PathOfLastGamePlayed", gameConfig.Path);
                    profile.SetValue("Settings", "PathOfLastJoyToKeyConfigUsed", (String)joyToKeyComboBox.SelectedValue);
                    profile.SetValue("Settings", "ArcadeMode", arcadeModeCheckBox.Checked);
                    profile.SetValue("Settings", "FullScreen", fullScreenCheckBox.Checked);
                    profile.SetValue("Settings", "HideMouse", hideMouseCheckBox.Checked);
                }

                //run the selected game
                this.Hide(); //should lock the window instead?
                GameHandler gameHandler = new GameHandler(ref gameConfig, (String)joyToKeyComboBox.SelectedValue, arcadeModeCheckBox.Checked, fullScreenCheckBox.Checked, hideMouseCheckBox.Checked);
                this.Show();
                return;
            }
        }
Ejemplo n.º 2
0
        //rename button to something else?
        private void playButton_Click(object sender, EventArgs e)
        {
            GameConfiguration gameConfig = GameConfigs.Single(g => g.GameName == (String)gameComboBox.SelectedValue);

            if (File.Exists(gameConfig.GamePath))
            {
                //set registry key for last game played
                Registry.SetValue(@"HKEY_LOCAL_MACHINE\SOFTWARE\Troll Kit", "LastGamePlayed", gameConfig.GameName);
                //for x64 adds to HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Troll Kit

                //run the selected game
                this.Hide(); //should lock the window instead?
                GameHandler gameHandler = new GameHandler(ref gameConfig, arcadeModeCheckBox.Checked);
                this.Show();
                return;
            }

            if (gameConfig.IsPortable)
            {
                if (downloadGame(ref gameConfig) && gameConfig.IsArchived) //TODO: or if archived file exists
                    extractGame(ref gameConfig);
                gameComboBox_SelectedIndexChanged(null, null); //to set the button text to play
                return;
            }

            //TODO: if the game requires installation, download it, direct the user to install it, run in the installer, delete the installer

            //if the game requires installation, direct the user to install the game
            DialogResult dialogResult = MessageBox.Show("This game requires installation. Download the game, then install it in the default location. If it's an extractor, extract it to " + portableFolderPath + gameConfig.GameName + @"\." + "\n\nDo you want to download the game now?", "Whoa", MessageBoxButtons.YesNo);
            if (dialogResult == DialogResult.Yes)
            {
                Process.Start(gameConfig.DownloadUrl);
            }

            //TODO: provide a download all option, for a full setup
        }