Ejemplo n.º 1
0
        /// <summary>
        /// Load the keys.
        /// </summary>
        private void Load()
        {
            // Get the saved encrypted information.
            string keyJson = PlayerPrefs.GetString("Key");

            // If we have a null or empty string.
            if (String.IsNullOrEmpty(keyJson))
            {
                // We do nothing.
                return;
            }
            // Cast our Json data to Key_Data.
            Key_Data data = JsonUtility.FromJson <Key_Data> (keyJson);

            // Load the values of the players currency.
            for (int i = 0; i < key.Length; i++)
            {
                key [i].currencyName   = data.keyName [i];
                key [i].currencyAmount = data.keyAmount [i];
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Save all the types of keys.
        /// </summary>
        public void Save()
        {
            // Create a new Key_Data.
            Key_Data data = new Key_Data();

            // Setup the data to be saved.
            string[] currNames  = new string[key.Length];
            int[]    currAmount = new int[key.Length];
            // Loop through the keys.
            for (int i = 0; i < key.Length; i++)
            {
                // Set the name and the amount.
                currNames [i]  = key [i].currencyName;
                currAmount [i] = key [i].currencyAmount;
            }
            // Save the data.
            data.keyName   = currNames;
            data.keyAmount = currAmount;
            // Turn the Key_Data to Json data.
            string keyToJson = JsonUtility.ToJson(data);

            // Save the encrypted information.
            PlayerPrefs.SetString("Key", keyToJson);
        }