/// <summary> /// Performs basic checks to see if we have and can cast a power (hotbar, power manager). Checks use timer for Wiz, DH, Monk /// </summary> public bool CanCast(CombatBase.CanCastFlags flags = CombatBase.CanCastFlags.All) { return CombatBase.CanCast(SNOPower, flags); }
public static TrinityPower GetPower() { TrinityPower power = null; // Spirit Walk, always! if (CanCast(SNOPower.Witchdoctor_SpiritWalk)) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk)); } // Combat Avoidance Spells if (!UseOOCBuff && IsCurrentlyAvoiding) { } // Incapacitated or Rooted if (!UseOOCBuff && (Player.IsIncapacitated || Player.IsRooted)) { // Spirit Walk if (CanCast(SNOPower.Witchdoctor_SpiritWalk)) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk)); } } // Combat Spells with a Target if (!UseOOCBuff && !IsCurrentlyAvoiding && CurrentTarget != null) { bool hasGraveInjustice = HotbarSkills.PassiveSkills.Contains(SNOPower.Witchdoctor_Passive_GraveInjustice); bool hasAngryChicken = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Hex && s.RuneIndex == 1); bool isChicken = hasAngryChicken && Player.IsHidden; bool hasVisionQuest = HotbarSkills.PassiveSkills.Any(s => s == SNOPower.Witchdoctor_Passive_VisionQuest); // Set max ranged attack range, based on Grave Injustice, and current target NOT standing in avoidance, and health > 25% float rangedAttackMaxRange = 30f; if (hasGraveInjustice && !CurrentTarget.IsStandingInAvoidance && Player.CurrentHealthPct > 0.25) { rangedAttackMaxRange = Math.Min(Player.GoldPickupRadius + 8f, 30f); } // Set basic attack range, depending on whether or not we have Bears float basicAttackRange = 35f; if (hasGraveInjustice) { basicAttackRange = rangedAttackMaxRange; } else if (Hotbar.Contains(SNOPower.Witchdoctor_ZombieCharger) && Player.PrimaryResource >= 150) { basicAttackRange = 30f; } // Hex with angry chicken, is chicken, explode! if (isChicken && (TargetUtil.AnyMobsInRange(12f, 1, false) || CurrentTarget.RadiusDistance <= 10f || UseDestructiblePower) && CanCast(SNOPower.Witchdoctor_Hex_Explode)) { Trinity.ShouldRefreshHotbarAbilities = true; return(new TrinityPower(SNOPower.Witchdoctor_Hex_Explode)); } else if (hasAngryChicken) { Trinity.ShouldRefreshHotbarAbilities = true; } //skillDict.Add("SpiritWalk", SNOPower.Witchdoctor_SpiritWalk); //runeDict.Add("Jaunt", 1); //runeDict.Add("HonoredGuest", 3); //runeDict.Add("UmbralShock", 2); //runeDict.Add("Severance", 0); //runeDict.Add("HealingJourney", 4); bool hasJaunt = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritWalk && s.RuneIndex == 1); bool hasHonoredGuest = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritWalk && s.RuneIndex == 3); bool hasUmbralShock = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritWalk && s.RuneIndex == 2); bool hasSeverance = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritWalk && s.RuneIndex == 0); bool hasHealingJourney = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritWalk && s.RuneIndex == 4); // Spirit Walk for Goblins chasing if (CanCast(SNOPower.Witchdoctor_SpiritWalk) && CurrentTarget.IsTreasureGoblin && CurrentTarget.HitPointsPct < 0.90 && CurrentTarget.RadiusDistance <= 40f) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk)); } // Spirit Walk < 65% Health: Healing Journey if (CanCast(SNOPower.Witchdoctor_SpiritWalk) && hasHealingJourney && Player.CurrentHealthPct <= V.F("WitchDoctor.SpiritWalk.HealingJourneyHealth")) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk)); } // Spirit Walk < 50% Mana: Honored Guest if (CanCast(SNOPower.Witchdoctor_SpiritWalk) && hasHonoredGuest && Player.PrimaryResourcePct <= V.F("WitchDoctor.SpiritWalk.HonoredGuestMana")) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk)); } //bool shouldRefreshVisionQuest = WitchDoctorCombat.GetTimeSinceLastVisionQuestRefresh() > 4000; bool shouldRefreshVisionQuest = !GetHasBuff(SNOPower.Witchdoctor_Passive_VisionQuest) || GetTimeSinceLastVisionQuestRefresh() > 3800; // Vision Quest Passive if (hasVisionQuest && shouldRefreshVisionQuest) { // Poison Darts if (CanCast(SNOPower.Witchdoctor_PoisonDart)) { WitchDoctorCombat.VisionQuestRefreshTimer.Restart(); return(new TrinityPower(SNOPower.Witchdoctor_PoisonDart, basicAttackRange, CurrentTarget.ACDGuid)); } // Corpse Spiders if (CanCast(SNOPower.Witchdoctor_CorpseSpider)) { WitchDoctorCombat.VisionQuestRefreshTimer.Restart(); return(new TrinityPower(SNOPower.Witchdoctor_CorpseSpider, basicAttackRange, CurrentTarget.ACDGuid)); } // Plague Of Toads if (CanCast(SNOPower.Witchdoctor_PlagueOfToads)) { WitchDoctorCombat.VisionQuestRefreshTimer.Restart(); return(new TrinityPower(SNOPower.Witchdoctor_PlagueOfToads, basicAttackRange, CurrentTarget.ACDGuid)); } // Fire Bomb if (CanCast(SNOPower.Witchdoctor_Firebomb)) { WitchDoctorCombat.VisionQuestRefreshTimer.Restart(); return(new TrinityPower(SNOPower.Witchdoctor_Firebomb, basicAttackRange, CurrentTarget.ACDGuid));; } } // Witch Doctor - Terror //skillDict.Add("SoulHarvest", SNOPower.Witchdoctor_SoulHarvest); //runeDict.Add("SwallowYourSoul", 3); //runeDict.Add("Siphon", 0); //runeDict.Add("Languish", 2); //runeDict.Add("SoulToWaste", 1); //runeDict.Add("VengefulSpirit", 4); bool hasVengefulSpirit = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_SoulHarvest && s.RuneIndex == 4); bool hasSwallowYourSoul = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_SoulHarvest && s.RuneIndex == 3); // Soul Harvest Any Elites or to increase buff stacks if (CanCast(SNOPower.Witchdoctor_SoulHarvest) && (TargetUtil.AnyMobsInRange(16f, GetBuffStacks(SNOPower.Witchdoctor_SoulHarvest) + 1, false) || (hasSwallowYourSoul && Player.PrimaryResourcePct <= 0.50) || TargetUtil.IsEliteTargetInRange(16f))) { return(new TrinityPower(SNOPower.Witchdoctor_SoulHarvest)); } // Soul Harvest with VengefulSpirit if (CanCast(SNOPower.Witchdoctor_SoulHarvest) && hasVengefulSpirit && TargetUtil.AnyMobsInRange(16, 3)) { return(new TrinityPower(SNOPower.Witchdoctor_SoulHarvest)); } // Sacrifice if (CanCast(SNOPower.Witchdoctor_Sacrifice) && Trinity.PlayerOwnedZombieDogCount > 0 && (TargetUtil.AnyElitesInRange(15, 1) || (CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 9f))) { return(new TrinityPower(SNOPower.Witchdoctor_Sacrifice)); } // Sacrifice for Circle of Life bool hasCircleofLife = HotbarSkills.PassiveSkills.Any(s => s == SNOPower.Witchdoctor_Passive_CircleOfLife); if (CanCast(SNOPower.Witchdoctor_Sacrifice) && Trinity.PlayerOwnedZombieDogCount > 0 && hasCircleofLife && TargetUtil.AnyMobsInRange(15f)) { return(new TrinityPower(SNOPower.Witchdoctor_Sacrifice)); } bool hasRestlessGiant = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Gargantuan && s.RuneIndex == 0); bool hasWrathfulProtector = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Gargantuan && s.RuneIndex == 3); if (CanCast(SNOPower.Witchdoctor_Gargantuan)) { // Gargantuan, Recast on Elites or Bosses to trigger Restless Giant if (hasRestlessGiant && (TargetUtil.IsEliteTargetInRange(30f) || Trinity.PlayerOwnedGargantuanCount == 0)) { return(new TrinityPower(SNOPower.Witchdoctor_Gargantuan)); } // Gargantuan Wrathful Protector, 15 seconds of smash, use sparingly! if (hasWrathfulProtector && TargetUtil.IsEliteTargetInRange(30f)) { return(new TrinityPower(SNOPower.Witchdoctor_Gargantuan)); } // Gargantuan regular if (!hasRestlessGiant && !hasWrathfulProtector && Trinity.PlayerOwnedGargantuanCount == 0) { return(new TrinityPower(SNOPower.Witchdoctor_Gargantuan)); } } bool hasSacrifice = Hotbar.Contains(SNOPower.Witchdoctor_Sacrifice); // Zombie Dogs non-sacrifice build if (!hasSacrifice && CanCast(SNOPower.Witchdoctor_SummonZombieDog) && Trinity.PlayerOwnedZombieDogCount <= 2) { return(new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog)); } // Zombie Dogs for Sacrifice if (hasSacrifice && CanCast(SNOPower.Witchdoctor_SummonZombieDog) && (LastPowerUsed == SNOPower.Witchdoctor_Sacrifice || Trinity.PlayerOwnedZombieDogCount <= 2) && CombatBase.LastPowerUsed != SNOPower.Witchdoctor_SummonZombieDog) { return(new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog)); } // Hex with angry chicken, check if we want to shape shift and explode if (CanCast(SNOPower.Witchdoctor_Hex) && (TargetUtil.AnyMobsInRange(12f, 1, false) || CurrentTarget.RadiusDistance <= 10f) && hasAngryChicken) { Trinity.ShouldRefreshHotbarAbilities = true; return(new TrinityPower(SNOPower.Witchdoctor_Hex)); } // Hex Spam Cast without angry chicken if (CanCast(SNOPower.Witchdoctor_Hex) && !hasAngryChicken && (TargetUtil.AnyElitesInRange(12) || TargetUtil.AnyMobsInRange(12, 2) || TargetUtil.IsEliteTargetInRange(18f))) { return(new TrinityPower(SNOPower.Witchdoctor_Hex)); } // Mass Confuse, elites only or big mobs or to escape on low health if (CanCast(SNOPower.Witchdoctor_MassConfusion) && (TargetUtil.AnyElitesInRange(12, 1) || TargetUtil.AnyMobsInRange(12, 6) || Player.CurrentHealthPct <= 0.25 || (CurrentTarget.IsBossOrEliteRareUnique && CurrentTarget.RadiusDistance <= 12f)) && !CurrentTarget.IsTreasureGoblin) { return(new TrinityPower(SNOPower.Witchdoctor_MassConfusion, 0f, CurrentTarget.ACDGuid)); } // Big Bad Voodoo, elites and bosses only if (CanCast(SNOPower.Witchdoctor_BigBadVoodoo) && (TargetUtil.EliteOrTrashInRange(25f) || (CurrentTarget.IsBoss && CurrentTarget.Distance <= 30f))) { return(new TrinityPower(SNOPower.Witchdoctor_BigBadVoodoo)); } // Grasp of the Dead if (CanCast(SNOPower.Witchdoctor_GraspOfTheDead) && (TargetUtil.AnyMobsInRange(30, 2) || TargetUtil.EliteOrTrashInRange(30f)) && Player.PrimaryResource >= 150) { var bestClusterPoint = TargetUtil.GetBestClusterPoint(15); return(new TrinityPower(SNOPower.Witchdoctor_GraspOfTheDead, 25f, bestClusterPoint)); } // Piranhas if (CanCast(SNOPower.Witchdoctor_Piranhas) && Player.PrimaryResource >= 250 && (TargetUtil.ClusterExists(15f, 45f, 2, true) || TargetUtil.AnyElitesInRange(45f)) && Player.PrimaryResource >= 250) { var bestClusterPoint = TargetUtil.GetBestClusterPoint(15f); return(new TrinityPower(SNOPower.Witchdoctor_Piranhas, 25f, bestClusterPoint)); } //skillDict.Add("Horrify", SNOPower.Witchdoctor_Horrify); //runeDict.Add("Phobia", 2); //runeDict.Add("Stalker", 4); //runeDict.Add("FaceOfDeath", 1); //runeDict.Add("FrighteningAspect", 0); //runeDict.Add("RuthlessTerror", 3); bool hasPhobia = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 2); bool hasStalker = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 4); bool hasFaceOfDeath = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 1); bool hasFrighteningAspect = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 0); bool hasRuthlessTerror = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 3); float horrifyRadius = hasFaceOfDeath ? 24f : 12f; // Horrify when low on health if (CanCast(SNOPower.Witchdoctor_Horrify) && Player.CurrentHealthPct <= Trinity.PlayerEmergencyHealthPotionLimit && TargetUtil.AnyMobsInRange(horrifyRadius, 3)) { return(new TrinityPower(SNOPower.Witchdoctor_Horrify)); } // Horrify Buff at 35% health -- Freightening Aspect if (CanCast(SNOPower.Witchdoctor_Horrify) && Player.CurrentHealthPct <= 0.35 && hasFrighteningAspect) { return(new TrinityPower(SNOPower.Witchdoctor_Horrify)); } // Fetish Army, elites only if (CanCast(SNOPower.Witchdoctor_FetishArmy) && (TargetUtil.EliteOrTrashInRange(30f) || TargetUtil.IsEliteTargetInRange(30f) || Settings.Combat.WitchDoctor.UseFetishArmyOffCooldown)) { return(new TrinityPower(SNOPower.Witchdoctor_FetishArmy)); } //skillDict.Add("SpiritBarage", SNOPower.Witchdoctor_SpiritBarrage); //runeDict.Add("TheSpiritIsWilling", 3); //runeDict.Add("WellOfSouls", 1); //runeDict.Add("Phantasm", 2); //runeDict.Add("Phlebotomize", 0); //runeDict.Add("Manitou", 4); bool hasManitou = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritBarrage && s.RuneIndex == 4); // Spirit Barrage Manitou if (CanCast(SNOPower.Witchdoctor_SpiritBarrage) && Player.PrimaryResource >= 100 && TimeSincePowerUse(SNOPower.Witchdoctor_SpiritBarrage) > 18000 && hasManitou) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritBarrage)); } //skillDict.Add("Haunt", SNOPower.Witchdoctor_Haunt); //runeDict.Add("ConsumingSpirit", 0); //runeDict.Add("ResentfulSpirit", 4); //runeDict.Add("LingeringSpirit", 1); //runeDict.Add("GraspingSpirit", 2); //runeDict.Add("DrainingSpirit", 3); bool hasResentfulSpirit = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Haunt && s.RuneIndex == 4); // Haunt if (CanCast(SNOPower.Witchdoctor_Haunt) && Player.PrimaryResource >= 50 && !SpellTracker.IsUnitTracked(CurrentTarget, SNOPower.Witchdoctor_Haunt)) { return(new TrinityPower(SNOPower.Witchdoctor_Haunt, 21f, CurrentTarget.ACDGuid)); } //skillDict.Add("LocustSwarm", SNOPower.Witchdoctor_Locust_Swarm); // Locust Swarm if (CanCast(SNOPower.Witchdoctor_Locust_Swarm) && Player.PrimaryResource >= 300 && !SpellTracker.IsUnitTracked(CurrentTarget, SNOPower.Witchdoctor_Locust_Swarm) && LastPowerUsed != SNOPower.Witchdoctor_Locust_Swarm) { return(new TrinityPower(SNOPower.Witchdoctor_Locust_Swarm, 12f, CurrentTarget.ACDGuid)); } // Sacrifice for 0 Dogs if (CanCast(SNOPower.Witchdoctor_Sacrifice) && (Settings.Combat.WitchDoctor.ZeroDogs || !WitchDoctorHasPrimaryAttack)) { return(new TrinityPower(SNOPower.Witchdoctor_Sacrifice, 9f)); } // Wall of Zombies if (CanCast(SNOPower.Witchdoctor_WallOfZombies) && (TargetUtil.AnyElitesInRange(15, 1) || TargetUtil.AnyMobsInRange(15, 4) || ((CurrentTarget.IsEliteRareUnique || CurrentTarget.IsTreasureGoblin || CurrentTarget.IsBoss) && CurrentTarget.RadiusDistance <= 25f))) { return(new TrinityPower(SNOPower.Witchdoctor_WallOfZombies, 25f, CurrentTarget.Position)); } var zombieChargerRange = hasGraveInjustice ? Math.Min(Player.GoldPickupRadius + 8f, 11f) : 11f; // Zombie Charger aka Zombie bears Spams Bears @ Everything from 11feet away if (CanCast(SNOPower.Witchdoctor_ZombieCharger) && Player.PrimaryResource >= 150) { return(new TrinityPower(SNOPower.Witchdoctor_ZombieCharger, zombieChargerRange, CurrentTarget.Position)); } //skillDict.Add("Firebats", SNOPower.Witchdoctor_Firebats); //runeDict.Add("DireBats", 0); //runeDict.Add("VampireBats", 3); //runeDict.Add("PlagueBats", 2); //runeDict.Add("HungryBats", 1); //runeDict.Add("CloudOfBats", 4); bool hasDireBats = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Firebats && s.RuneIndex == 0); bool hasVampireBats = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Firebats && s.RuneIndex == 3); bool hasPlagueBats = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Firebats && s.RuneIndex == 2); bool hasHungryBats = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Firebats && s.RuneIndex == 1); bool hasCloudOfBats = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Firebats && s.RuneIndex == 4); int fireBatsChannelCost = hasVampireBats ? 0 : 75; int fireBatsMana = CombatBase.TimeSincePowerUse(SNOPower.Witchdoctor_Firebats) < 125 ? fireBatsChannelCost : 225; bool firebatsMaintain = Trinity.ObjectCache.Any(u => u.IsUnit && u.IsPlayerFacing(70f) && u.Weight > 0 && u.Distance <= V.F("WitchDoctor.Firebats.MaintainRange") && SpellHistory.TimeSinceUse(SNOPower.Witchdoctor_Firebats) <= TimeSpan.FromMilliseconds(250d)); // Fire Bats:Cloud of bats if (hasCloudOfBats && (TargetUtil.AnyMobsInRange(8f) || firebatsMaintain) && CanCast(SNOPower.Witchdoctor_Firebats) && Player.PrimaryResource >= fireBatsMana) { var range = Settings.Combat.WitchDoctor.FirebatsRange > 12f ? 12f : Settings.Combat.WitchDoctor.FirebatsRange; return(new TrinityPower(SNOPower.Witchdoctor_Firebats, range, CurrentTarget.ACDGuid)); } // Fire Bats fast-attack if (CanCast(SNOPower.Witchdoctor_Firebats) && Player.PrimaryResource >= fireBatsMana && (TargetUtil.AnyMobsInRange(Settings.Combat.WitchDoctor.FirebatsRange) || firebatsMaintain) && !hasCloudOfBats) { float range = firebatsMaintain ? Settings.Combat.WitchDoctor.FirebatsRange : V.F("WitchDoctor.Firebats.MaintainRange"); return(new TrinityPower(SNOPower.Witchdoctor_Firebats, Settings.Combat.WitchDoctor.FirebatsRange, CurrentTarget.Position)); } // Acid Cloud if (CanCast(SNOPower.Witchdoctor_AcidCloud) && Player.PrimaryResource >= 175) { Vector3 bestClusterPoint; if (hasGraveInjustice) { bestClusterPoint = TargetUtil.GetBestClusterPoint(15f, Math.Min(Player.GoldPickupRadius + 8f, 30f)); } else { bestClusterPoint = TargetUtil.GetBestClusterPoint(15f, 30f); } return(new TrinityPower(SNOPower.Witchdoctor_AcidCloud, rangedAttackMaxRange, bestClusterPoint)); } bool hasWellOfSouls = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_SpiritBarrage && s.RuneIndex == 1); bool hasRushOfEssence = HotbarSkills.PassiveSkills.Any(s => s == SNOPower.Witchdoctor_Passive_RushOfEssence); // Spirit Barrage + Rush of Essence if (CanCast(SNOPower.Witchdoctor_SpiritBarrage) && Player.PrimaryResource >= 100 && hasRushOfEssence && !hasManitou) { if (hasWellOfSouls) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritBarrage, 21f, CurrentTarget.ACDGuid)); } return(new TrinityPower(SNOPower.Witchdoctor_SpiritBarrage, 21f, CurrentTarget.ACDGuid)); } // Zombie Charger backup if (CanCast(SNOPower.Witchdoctor_ZombieCharger) && Player.PrimaryResource >= 150) { return(new TrinityPower(SNOPower.Witchdoctor_ZombieCharger, zombieChargerRange, CurrentTarget.Position)); } // Regular spirit barage if (CanCast(SNOPower.Witchdoctor_SpiritBarrage) && Player.PrimaryResource >= 100 && !hasManitou) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritBarrage, basicAttackRange, CurrentTarget.ACDGuid)); } // Poison Darts fast-attack Spams Darts when mana is too low (to cast bears) @12yds or @10yds if Bears avialable if (CanCast(SNOPower.Witchdoctor_PoisonDart)) { WitchDoctorCombat.VisionQuestRefreshTimer.Restart(); return(new TrinityPower(SNOPower.Witchdoctor_PoisonDart, basicAttackRange, CurrentTarget.ACDGuid)); } // Corpse Spiders fast-attacks Spams Spiders when mana is too low (to cast bears) @12yds or @10yds if Bears avialable if (CanCast(SNOPower.Witchdoctor_CorpseSpider)) { WitchDoctorCombat.VisionQuestRefreshTimer.Restart(); return(new TrinityPower(SNOPower.Witchdoctor_CorpseSpider, basicAttackRange, CurrentTarget.ACDGuid)); } // Toads fast-attacks Spams Toads when mana is too low (to cast bears) @12yds or @10yds if Bears avialable if (CanCast(SNOPower.Witchdoctor_PlagueOfToads)) { WitchDoctorCombat.VisionQuestRefreshTimer.Restart(); return(new TrinityPower(SNOPower.Witchdoctor_PlagueOfToads, basicAttackRange, CurrentTarget.ACDGuid)); } // Fire Bomb fast-attacks Spams Bomb when mana is too low (to cast bears) @12yds or @10yds if Bears avialable if (CanCast(SNOPower.Witchdoctor_Firebomb)) { WitchDoctorCombat.VisionQuestRefreshTimer.Restart(); return(new TrinityPower(SNOPower.Witchdoctor_Firebomb, basicAttackRange, CurrentTarget.ACDGuid)); } } // Buffs if (UseOOCBuff) { // Spirit Walk OOC if (CanCast(SNOPower.Witchdoctor_SpiritWalk) && Settings.Combat.Misc.AllowOOCMovement) { return(new TrinityPower(SNOPower.Witchdoctor_SpiritWalk)); } bool hasStalker = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Horrify && s.RuneIndex == 4); // Horrify Buff When not in combat for movement speed -- Stalker if (CanCast(SNOPower.Witchdoctor_Horrify) && hasStalker) { return(new TrinityPower(SNOPower.Witchdoctor_Horrify)); } // Zombie Dogs non-sacrifice build if (CanCast(SNOPower.Witchdoctor_SummonZombieDog) && Trinity.PlayerOwnedZombieDogCount <= 2) { return(new TrinityPower(SNOPower.Witchdoctor_SummonZombieDog)); } bool hasRestlessGiant = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Gargantuan && s.RuneIndex == 0); bool hasWrathfulProtector = HotbarSkills.AssignedSkills.Any(s => s.Power == SNOPower.Witchdoctor_Gargantuan && s.RuneIndex == 3); if (CanCast(SNOPower.Witchdoctor_Gargantuan) && !hasRestlessGiant && !hasWrathfulProtector && Trinity.PlayerOwnedGargantuanCount == 0) { return(new TrinityPower(SNOPower.Witchdoctor_Gargantuan)); } } // Default Attacks if (IsNull(power)) { power = CombatBase.DefaultPower; } return(power); }