CreateUnitTrianlge() public method

public CreateUnitTrianlge ( ) : void
return void
Ejemplo n.º 1
0
        private void InitializeResources()
        {
            TextureManager.Singleton.DefaultNumMipmaps = 5;
            ResourceGroupManager.Singleton.InitialiseAllResourceGroups();

            // load the triangle and click star into the system
            var creator = new ShapeCreator(m_SceneManager);

            creator.CreateUnitTrianlge();
            creator.CreateStar();
            creator.CreateSquare();
        }
Ejemplo n.º 2
0
        private void InitializeResources()
        {
            TextureManager.Singleton.DefaultNumMipmaps = 5;
            ResourceGroupManager.Singleton.InitialiseAllResourceGroups();

            // load the triangle and click star into the system
            var creator = new ShapeCreator(m_SceneManager);
            creator.CreateUnitTrianlge();
            creator.CreateStar();
            creator.CreateSquare();
        }