Ejemplo n.º 1
0
        public EntityPool(int maxEntities, Func<Texture2D, Entity> createFunc, Texture2D spriteSheet)
        {
            Instance = this;

            _maxEntities = maxEntities;

            Entities = new List<Entity>();
            for(int i=0;i<maxEntities;i++) Entities.Add(createFunc(spriteSheet));

            CollidesWith = new List<object>();
        }
Ejemplo n.º 2
0
        public override void LoadContent()
        {
            ContentManager content = ScreenManager.Game.Content;

            map = content.Load<Map>("map");
            MapObject spawn = ((MapObjectLayer) map.GetLayer("spawn")).Objects[0];

            camera = new Camera(ScreenManager.Game.RenderWidth, ScreenManager.Game.RenderHeight, map);
            camera.Target = new Vector2(ScreenManager.Game.RenderWidth, ScreenManager.Game.RenderHeight)/2f;

            heroPool = new EntityPool(100,
                                      sheet => new Hero(sheet, new Rectangle(0, 0, 10, 10), new Vector2(0, -5)),
                                      content.Load<Texture2D>("testhero"));
            heroPool.CollidesWith.Add(heroPool);

            particleController.LoadContent(content);

            // TimerController.Instance.Create("shake", () => camera.Shake(500, 2f), 3000, true);

            TweenController.Instance.Create("spintext", TweenFuncs.SineEaseInOut, (tween) =>
            {
                textScale = 0.8f+ (tween.Value *0.4f);
            }, 3000, true, true);

            //// More crazy tween examples
            //TweenController.Instance.Create("spincam", TweenFuncs.Linear, (tween) =>
            //{
            //    camera.Rotation = MathHelper.TwoPi * tween.Value;
            //}, 10000, false, true, TweenDirection.Reverse);

            //TweenController.Instance.Create("zoomcam", TweenFuncs.Bounce, (tween) =>
            //{
            //    camera.Zoom = 1f + tween.Value;
            //}, 3000, true, true);

            particleController.Add(new Vector2(195, 150),
                                  Vector2.Zero,
                                  0, 1000, 0,
                                  false, false,
                                  new Rectangle(18, 0, 100, 100),
                                  Color.White,
                                  ParticleFunctions.PermaLight,
                                  1f, 0f,
                                  1, ParticleBlend.Multiplicative);

            base.LoadContent();
        }