Ejemplo n.º 1
0
 /// <summary>
 /// Loads the current state of the world
 /// </summary>
 /// <param name="engine">Agent engine</param>
 /// <param name="currentWorld">Location of the current state file</param>
 /// <returns>Engine with the current turn</returns>
 private static Engine LoadCurrentTurn(Engine engine, string currentWorld)
 {
     string[] world = File.ReadAllLines(currentWorld);
       engine.LoadCurrentTurn(world);
       engine.Sensor.CurrentTurn.DisplayWorld();
       return engine;
 }
Ejemplo n.º 2
0
 /// <summary>
 /// Loads the previous state of the world
 /// </summary>
 /// <param name="engine">Agent engine</param>
 /// <param name="historyWorld">Location of the history state file</param>
 /// <returns>Engine with the loaded previous turn</returns>
 private static Engine LoadPreviousTurn(Engine engine, string historyWorld)
 {
     if (File.Exists(historyWorld)) {
     string[] world = File.ReadAllLines(historyWorld);
     engine.RemeberLastTurn(world);
       }
       return engine;
 }
Ejemplo n.º 3
0
 static void Main(string[] args)
 {
     while (true) {
     Console.SetCursorPosition(0, 0);
     var engine = new Engine();
     // Read the previous state of the world
     engine = LoadPreviousTurn(engine, "history.state");
     // Read the state of the world
     engine = LoadCurrentTurn(engine, args[0]);
     // Save the state of the world to history
     SaveTurnState("history.state", engine.Sensor.CurrentTurn.GetWorld());
     // Calculate next best move
     var turnResult = engine.Process();
     // Write move to file
     SaveTurnState(args[0], turnResult.GetWorld());
       }
 }