Ejemplo n.º 1
0
 private void generateSprite(float position, int index)
 {
     sprite = new SpriteAnimation ("/Application/Assets/images/unified_fireB.png",
                                   "Application/Assets/images/unified_fireB.xml");
     sprite.sprite.Center = new Sce.PlayStation.Core.Vector2(0.5f, 0.5f);
     sprite.Position = new Vector2(position, 272);
     sprite.SetRotation(90);
     sprite.type = SpriteAnimation.AnimationType.Pingpong;
     sprite.PlayAnimation();
 }
Ejemplo n.º 2
0
        public Sprite_Scene_Test()
        {
            sprite = new SpriteAnimation(
                "Application/Assets/images/unified_texture.png",
                "Application/Assets/images/unified_texture.xml");

            AddChild(sprite);

            sprite.PlayAnimation();
        }
Ejemplo n.º 3
0
        public PlayerNode()
        {
            warmSprite = new SpriteAnimation (
                "Application/Assets/images/unified_texture.png",
                "Application/Assets/images/unified_texture.xml");

            warmSprite.sprite.Center = new Sce.PlayStation.Core.Vector2 (0.5f, 1.0f);
            this.position = 272;
            warmSprite.Position = new Vector2 (300, this.position);
            warmSprite.SetRotation (90);
            warmSprite.type = SpriteAnimation.AnimationType.Serial;
            warmSprite.PlayAnimation ();

            AddChild (warmSprite);

            pupaSprite = new SpriteAnimation (
                "Application/Assets/images/unified_sanagi.png",
                "Application/Assets/images/unified_sanagi.xml");

            warmSprite.SetRotation (90);

            Scheduler.Instance.ScheduleUpdateForTarget (this, 2, false);
        }