/// <summary> /// Initializes a new instance of the RandomCircleRevealTransitionEffect class. /// </summary> public RandomCircleRevealTransitionEffect() { PixelShader shader = new PixelShader(); shader.UriSource = TransitionUtilities.MakePackUri("Shaders/RandomCircleReveal.fx.ps"); this.PixelShader = shader; }
/// <summary> /// Initializes a new instance of the LeastBrightTransitionEffect class. /// </summary> public LeastBrightTransitionEffect() { PixelShader shader = new PixelShader(); shader.UriSource = TransitionUtilities.MakePackUri("Shaders/LeastBright.fx.ps"); this.PixelShader = shader; }
/// <summary> /// Initializes a new instance of the WaterTransitionEffect class. /// </summary> public WaterTransitionEffect() { PixelShader shader = new PixelShader(); shader.UriSource = TransitionUtilities.MakePackUri("Shaders/Water.fx.ps"); this.PixelShader = shader; }
/// <summary> /// Initializes a new instance of the CircleStretchTransitionEffect class. /// </summary> public CircleStretchTransitionEffect() { PixelShader shader = new PixelShader(); shader.UriSource = TransitionUtilities.MakePackUri("Shaders/CircleStretch.fx.ps"); this.PixelShader = shader; }
/// <summary> /// Initializes a new instance of the RadialWiggleTransitionEffect class. /// </summary> public RadialWiggleTransitionEffect() { PixelShader shader = new PixelShader(); shader.UriSource = TransitionUtilities.MakePackUri("Shaders/RadialWiggle.fx.ps"); this.PixelShader = shader; }
/// <summary> /// Initializes a new instance of the CircleRevealTransitionEffect class. /// </summary> public CircleRevealTransitionEffect() { this.UpdateShaderValue(FuzzyAmountProperty); PixelShader shader = new PixelShader(); shader.UriSource = TransitionUtilities.MakePackUri("Shaders/CircleReveal.fx.ps"); this.PixelShader = shader; }
/// <summary> /// Initializes a new instance of the SmoothSwirlGridTransitionEffect class. /// </summary> public SmoothSwirlGridTransitionEffect() { this.UpdateShaderValue(TwistAmountProperty); PixelShader shader = new PixelShader(); shader.UriSource = TransitionUtilities.MakePackUri("Shaders/SmoothSwirlGrid.fx.ps"); this.PixelShader = shader; }
/// <summary> /// Initializes a new instance of the SlideInTransitionEffect class. /// </summary> public SlideInTransitionEffect() { PixelShader shader = new PixelShader(); shader.UriSource = TransitionUtilities.MakePackUri("Shaders/SlideIn.fx.ps"); this.PixelShader = shader; this.UpdateShaderValue(SlideAmountProperty); }
/// <summary> /// Initializes a new instance of the SwirlTransitionEffect class. /// </summary> public SwirlTransitionEffect() { UpdateShaderValue(TwistAmountProperty); PixelShader shader = new PixelShader(); shader.UriSource = TransitionUtilities.MakePackUri("Shaders/Swirl.fx.ps"); PixelShader = shader; }
/// <summary> /// Initializes a new instance of the RippleTransitionEffect class. /// </summary> public RippleTransitionEffect() { this.UpdateShaderValue(FrequencyProperty); PixelShader shader = new PixelShader(); shader.UriSource = TransitionUtilities.MakePackUri("Shaders/Ripple.fx.ps"); this.PixelShader = shader; }
/// <summary> /// Initializes a new instance of the DissolveTransitionEffect class. /// </summary> public DissolveTransitionEffect() { PixelShader shader = new PixelShader(); shader.UriSource = TransitionUtilities.MakePackUri("Shaders/Disolve.fx.ps"); this.PixelShader = shader; this.NoiseImage = new ImageBrush(new BitmapImage(TransitionUtilities.MakePackUri("Images/noise.png"))); this.UpdateShaderValue(NoiseImageProperty); }
/// <summary> /// Initializes a new instance of the LineRevealTransitionEffect class. /// </summary> public LineRevealTransitionEffect() { UpdateShaderValue(LineOriginProperty); UpdateShaderValue(LineNormalProperty); UpdateShaderValue(LineOffsetProperty); UpdateShaderValue(FuzzyAmountProperty); PixelShader shader = new PixelShader(); shader.UriSource = TransitionUtilities.MakePackUri("Shaders/LineReveal.fx.ps"); PixelShader = shader; }
/// <summary> /// Initializes a new instance of the CloudyTransitionEffect class. /// </summary> protected CloudyTransitionEffect() { this.CloudImage = new ImageBrush(new BitmapImage(TransitionUtilities.MakePackUri("Images/clouds.png"))); this.UpdateShaderValue(CloudImageProperty); }