public static void MakeSettings(UIHelperBase helper)
        {
            ExtUITabstrip tabStrip = ExtUITabstrip.Create(helper);

            OptionsGeneralTab.MakeSettings_General(tabStrip);
            OptionsGameplayTab.MakeSettings_Gameplay(tabStrip);
            OptionsVehicleRestrictionsTab.MakeSettings_VehicleRestrictions(tabStrip);
            OptionsOverlaysTab.MakeSettings_Overlays(tabStrip);
            OptionsMaintenanceTab.MakeSettings_Maintenance(tabStrip);
            OptionsKeybindsTab.MakeSettings_Keybinds(tabStrip);
            tabStrip.Invalidate();
        }
        public static void MakeSettings(UIHelperBase helper)
        {
            // tabbing code is borrowed from RushHour mod
            // https://github.com/PropaneDragon/RushHour/blob/release/RushHour/Options/OptionHandler.cs
            UIHelper    actualHelper = helper as UIHelper;
            UIComponent container    = actualHelper.self as UIComponent;

            UITabstrip tabStrip = container.AddUIComponent <UITabstrip>();

            tabStrip.relativePosition = new Vector3(0, 0);
            tabStrip.size             = new Vector2(container.width - 20, 40);

            UITabContainer tabContainer = container.AddUIComponent <UITabContainer>();

            tabContainer.relativePosition = new Vector3(0, 40);
            tabContainer.size             = new Vector2(container.width - 20, container.height - tabStrip.height - 20);
            tabStrip.tabPages             = tabContainer;

            int tabIndex = 0;

            // GENERAL
            OptionsGeneralTab.MakeSettings_General(tabStrip, tabIndex);

            // GAMEPLAY
            ++tabIndex;
            OptionsGameplayTab.MakeSettings_Gameplay(tabStrip, tabIndex);

            // VEHICLE RESTRICTIONS
            ++tabIndex;
            OptionsVehicleRestrictionsTab.MakeSettings_VehicleRestrictions(tabStrip, tabIndex);

            // OVERLAYS
            ++tabIndex;
            OptionsOverlaysTab.MakeSettings_Overlays(tabStrip, tabIndex);

            // MAINTENANCE
            ++tabIndex;
            OptionsMaintenanceTab.MakeSettings_Maintenance(tabStrip, tabIndex);

            // KEYBOARD
            ++tabIndex;
            OptionsKeybindsTab.MakeSettings_Keybinds(tabStrip, tabIndex);

            tabStrip.selectedIndex = 0;
        }