public void CustomCalculateSegmentPosition(ushort vehicleId, ref Vehicle vehicleData, PathUnit.Position nextPosition, PathUnit.Position position, uint laneID, byte offset, PathUnit.Position prevPos, uint prevLaneID, byte prevOffset, int index, out Vector3 pos, out Vector3 dir, out float maxSpeed)
        {
            if ((Options.prioritySignsEnabled || Options.timedLightsEnabled) && Options.simAccuracy <= 1)
            {
                try {
                    VehicleStateManager.Instance().UpdateVehiclePos(vehicleId, ref vehicleData, ref prevPos, ref position);
                } catch (Exception e) {
                    Log.Error("TramAI CustomCalculateSegmentPosition Error: " + e.ToString());
                }
            }

            NetManager netManager = Singleton <NetManager> .instance;

            netManager.m_lanes.m_buffer[(int)((UIntPtr)laneID)].CalculatePositionAndDirection((float)offset * 0.003921569f, out pos, out dir);
            Vector3 b = netManager.m_lanes.m_buffer[(int)((UIntPtr)prevLaneID)].CalculatePosition((float)prevOffset * 0.003921569f);

            Vehicle.Frame lastFrameData = vehicleData.GetLastFrameData();
            Vector3       a             = lastFrameData.m_position;
            Vector3       a2            = lastFrameData.m_position;
            Vector3       b2            = lastFrameData.m_rotation * new Vector3(0f, 0f, this.m_info.m_generatedInfo.m_wheelBase * 0.5f);

            a  += b2;
            a2 -= b2;
            float crazyValue = 0.5f * lastFrameData.m_velocity.sqrMagnitude / this.m_info.m_braking;
            float a3         = Vector3.Distance(a, b);
            float b3         = Vector3.Distance(a2, b);

            if (Mathf.Min(a3, b3) >= crazyValue - 1f)
            {
                Segment3 segment;
                segment.a = pos;
                ushort targetNodeId;
                ushort nextTargetNodeId;
                if (offset < position.m_offset)
                {
                    segment.b        = pos + dir.normalized * this.m_info.m_generatedInfo.m_size.z;
                    targetNodeId     = netManager.m_segments.m_buffer[(int)position.m_segment].m_startNode;
                    nextTargetNodeId = netManager.m_segments.m_buffer[(int)position.m_segment].m_endNode;
                }
                else
                {
                    segment.b        = pos - dir.normalized * this.m_info.m_generatedInfo.m_size.z;
                    targetNodeId     = netManager.m_segments.m_buffer[(int)position.m_segment].m_endNode;
                    nextTargetNodeId = netManager.m_segments.m_buffer[(int)position.m_segment].m_startNode;
                }
                ushort prevTargetNodeId;
                if (prevOffset == 0)
                {
                    prevTargetNodeId = netManager.m_segments.m_buffer[(int)prevPos.m_segment].m_startNode;
                }
                else
                {
                    prevTargetNodeId = netManager.m_segments.m_buffer[(int)prevPos.m_segment].m_endNode;
                }
                if (targetNodeId == prevTargetNodeId)
                {
                    if (!CustomVehicleAI.MayChangeSegment(vehicleId, ref vehicleData, ref lastFrameData, false, ref prevPos, prevTargetNodeId, prevLaneID, ref position, targetNodeId, laneID, ref nextPosition, nextTargetNodeId, out maxSpeed))
                    {
                        return;
                    }
                }
            }
            NetInfo info = netManager.m_segments.m_buffer[(int)position.m_segment].Info;

            if (info.m_lanes != null && info.m_lanes.Length > (int)position.m_lane)
            {
                float speedLimit = Options.customSpeedLimitsEnabled ? SpeedLimitManager.Instance().GetLockFreeGameSpeedLimit(position.m_segment, position.m_lane, laneID, info.m_lanes[position.m_lane]) : info.m_lanes[position.m_lane].m_speedLimit;
                maxSpeed = CalculateTargetSpeed(vehicleId, ref vehicleData, speedLimit, netManager.m_lanes.m_buffer[laneID].m_curve);
            }
            else
            {
                maxSpeed = this.CalculateTargetSpeed(vehicleId, ref vehicleData, 1f, 0f);
            }
        }
Ejemplo n.º 2
0
        public void CustomCheckNextLane(ushort vehicleID, ref Vehicle vehicleData, ref float maxSpeed, PathUnit.Position position, uint laneID, byte offset, PathUnit.Position prevPos, uint prevLaneID, byte prevOffset, Bezier3 bezier)
        {
            if ((Options.prioritySignsEnabled || Options.timedLightsEnabled) && Options.simAccuracy <= 1)
            {
                try {
                    VehicleStateManager.Instance().UpdateVehiclePos(vehicleID, ref vehicleData, ref prevPos, ref position);
                } catch (Exception e) {
                    Log.Error("TrainAI CustomCheckNextLane Error: " + e.ToString());
                }
            }

            NetManager instance = Singleton <NetManager> .instance;

            Vehicle.Frame lastFrameData = vehicleData.GetLastFrameData();
            Vector3       a             = lastFrameData.m_position;
            Vector3       a2            = lastFrameData.m_position;
            Vector3       b             = lastFrameData.m_rotation * new Vector3(0f, 0f, this.m_info.m_generatedInfo.m_wheelBase * 0.5f);

            a  += b;
            a2 -= b;
            float num = 0.5f * lastFrameData.m_velocity.sqrMagnitude / this.m_info.m_braking;
            float a3  = Vector3.Distance(a, bezier.a);
            float b2  = Vector3.Distance(a2, bezier.a);

            if (Mathf.Min(a3, b2) >= num - 5f)
            {
                if (!instance.m_lanes.m_buffer[(int)((UIntPtr)laneID)].CheckSpace(1000f, vehicleID))
                {
                    maxSpeed = 0f;
                    return;
                }
                Vector3  vector = bezier.Position(0.5f);
                Segment3 segment;
                if (Vector3.SqrMagnitude(vehicleData.m_segment.a - vector) < Vector3.SqrMagnitude(bezier.a - vector))
                {
                    segment = new Segment3(vehicleData.m_segment.a, vector);
                }
                else
                {
                    segment = new Segment3(bezier.a, vector);
                }
                if (segment.LengthSqr() >= 3f)
                {
                    segment.a += (segment.b - segment.a).normalized * 2.5f;
                    if (CustomTrainAI.CheckOverlap(vehicleID, ref vehicleData, segment, vehicleID))
                    {
                        maxSpeed = 0f;
                        return;
                    }
                }
                segment = new Segment3(vector, bezier.d);
                if (segment.LengthSqr() >= 1f && CustomTrainAI.CheckOverlap(vehicleID, ref vehicleData, segment, vehicleID))
                {
                    maxSpeed = 0f;
                    return;
                }
                ushort targetNodeId;
                if (offset < position.m_offset)
                {
                    targetNodeId = instance.m_segments.m_buffer[(int)position.m_segment].m_startNode;
                }
                else
                {
                    targetNodeId = instance.m_segments.m_buffer[(int)position.m_segment].m_endNode;
                }
                ushort prevTargetNodeId;
                if (prevOffset == 0)
                {
                    prevTargetNodeId = instance.m_segments.m_buffer[(int)prevPos.m_segment].m_startNode;
                }
                else
                {
                    prevTargetNodeId = instance.m_segments.m_buffer[(int)prevPos.m_segment].m_endNode;
                }
                if (targetNodeId == prevTargetNodeId)
                {
                    float oldMaxSpeed = maxSpeed;
#if DEBUG
                    bool debug = false;                    // targetNodeId == 14527 || targetNodeId == 15048;
                    if (debug)
                    {
                        Log._Debug($"Train {vehicleID} wants to change segment. seg. {prevPos.m_segment} -> node {targetNodeId} -> seg. {position.m_segment}");
                    }
#else
                    bool debug = false;
#endif
                    bool mayChange = CustomVehicleAI.MayChangeSegment(vehicleID, ref vehicleData, ref lastFrameData, false, ref prevPos, prevTargetNodeId, prevLaneID, ref position, targetNodeId, laneID, out maxSpeed, debug);
                    if (!mayChange)
                    {
                        return;
                    }
                    maxSpeed = oldMaxSpeed;
                }
            }
        }
Ejemplo n.º 3
0
        public void CustomCalculateSegmentPosition(ushort vehicleId, ref Vehicle vehicleData, PathUnit.Position nextPosition,
                                                   PathUnit.Position position, uint laneID, byte offset, PathUnit.Position prevPos, uint prevLaneID,
                                                   byte prevOffset, int index, out Vector3 pos, out Vector3 dir, out float maxSpeed)
        {
            if ((Options.prioritySignsEnabled || Options.timedLightsEnabled) && Options.simAccuracy <= 1)
            {
                try {
                    VehicleStateManager.Instance().UpdateVehiclePos(vehicleId, ref vehicleData, ref prevPos, ref position);
                } catch (Exception e) {
                    Log.Error("CarAI CustomCalculateSegmentPosition Error: " + e.ToString());
                }
            }

            var netManager = Singleton <NetManager> .instance;

            //var vehicleManager = Singleton<VehicleManager>.instance;
            netManager.m_lanes.m_buffer[(int)((UIntPtr)laneID)].CalculatePositionAndDirection(offset * 0.003921569f, out pos, out dir);

            Vehicle.Frame lastFrameData       = vehicleData.GetLastFrameData();
            Vector3       lastFrameVehiclePos = lastFrameData.m_position;

            var camPos = Camera.main.transform.position;

#if DEBUG
            //bool isEmergency = VehicleStateManager._GetVehicleState(vehicleId).VehicleType == ExtVehicleType.Emergency;
#endif

            // I think this is supposed to be the lane position?
            // [VN, 12/23/2015] It's the 3D car position on the Bezier curve of the lane.
            // This crazy 0.003921569f equals to 1f/255 and prevOffset is the byte value (0..255) of the car position.
            var vehiclePosOnBezier = netManager.m_lanes.m_buffer[(int)((UIntPtr)prevLaneID)].CalculatePosition(prevOffset * 0.003921569f);
            //ushort currentSegmentId = netManager.m_lanes.m_buffer[(int)((UIntPtr)prevLaneID)].m_segment;

            ushort targetNodeId;
            ushort nextTargetNodeId;
            if (offset < position.m_offset)
            {
                targetNodeId     = netManager.m_segments.m_buffer[position.m_segment].m_startNode;
                nextTargetNodeId = netManager.m_segments.m_buffer[position.m_segment].m_endNode;
            }
            else
            {
                targetNodeId     = netManager.m_segments.m_buffer[position.m_segment].m_endNode;
                nextTargetNodeId = netManager.m_segments.m_buffer[position.m_segment].m_startNode;
            }
            var prevTargetNodeId = prevOffset == 0 ? netManager.m_segments.m_buffer[prevPos.m_segment].m_startNode : netManager.m_segments.m_buffer[prevPos.m_segment].m_endNode;

            // this seems to be like the required braking force in order to stop the vehicle within its half length.
            var crazyValue = 0.5f * lastFrameData.m_velocity.sqrMagnitude / m_info.m_braking + m_info.m_generatedInfo.m_size.z * 0.5f;

            /*try {
             *      VehicleStateManager.UpdateVehiclePos(vehicleId, ref vehicleData);
             * } catch (Exception e) {
             *      Log.Error("CarAI TmCalculateSegmentPosition Error: " + e.ToString());
             * }*/

            bool isRecklessDriver = IsRecklessDriver(vehicleId, ref vehicleData);
            if (targetNodeId == prevTargetNodeId)
            {
                if (Vector3.Distance(lastFrameVehiclePos, vehiclePosOnBezier) >= crazyValue - 1f)
                {
                    if (!CustomVehicleAI.MayChangeSegment(vehicleId, ref vehicleData, ref lastFrameData, isRecklessDriver, ref prevPos, prevTargetNodeId, prevLaneID, ref position, targetNodeId, laneID, ref nextPosition, nextTargetNodeId, out maxSpeed))
                    {
                        return;
                    }
                }
            }

            var info2 = netManager.m_segments.m_buffer[position.m_segment].Info;
            if (info2.m_lanes != null && info2.m_lanes.Length > position.m_lane)
            {
                var laneSpeedLimit = Options.customSpeedLimitsEnabled ? SpeedLimitManager.Instance().GetLockFreeGameSpeedLimit(position.m_segment, position.m_lane, laneID, info2.m_lanes[position.m_lane]) : info2.m_lanes[position.m_lane].m_speedLimit;                 // info2.m_lanes[position.m_lane].m_speedLimit;

#if DEBUG
                /*if (position.m_segment == 275) {
                 *      Log._Debug($"Applying lane speed limit of {laneSpeedLimit} to lane {laneID} @ seg. {position.m_segment}");
                 * }*/
#endif
                maxSpeed = CalculateTargetSpeed(vehicleId, ref vehicleData, laneSpeedLimit, netManager.m_lanes.m_buffer[(int)((UIntPtr)laneID)].m_curve);
            }
            else
            {
                maxSpeed = CalculateTargetSpeed(vehicleId, ref vehicleData, 1f, 0f);
            }

            maxSpeed = CalcMaxSpeed(vehicleId, ref vehicleData, position, pos, maxSpeed, isRecklessDriver);
        }