Ejemplo n.º 1
0
        void Awake()
        {
            camera = CoreEngine.gEngine.MainCamera;
            width  = camera.Width;
            height = camera.Height;

            renderBuffer   = new RenderBuffer(camera, 4, false);
            renderBufferId = renderBuffer.RenderBufferDraw;
            renderTex      = renderBuffer.RenderTexture;
            imageBitmap    = new Bitmap(width, height);
            form           = new DynamicForm();

            form.LeftMouseDown += LeftMouseDown;
            form.LeftMouseUp   += LeftMouseUp;

            //postprocessing testing
            ppSh = new PostProcessing(camera);
            ShaderManager shdrm = ShaderManager.GetInstance;

            shdrm.LoadShader("FormPP");
            shaderPP = shdrm.GetShader("FormPP");
            shaderPP.ApplyShader();
            shaderPP.SetUniform(0, "texture_diffuse");
            //shaderPP.SetUniform(new Vector3(0.01f,0.005f,-0.01f), "colorOffset");
            //aberation = (ShaderUniformVector3)shaderPP.GetUniforms[0];
            //pixelAberation /= width;
        }
Ejemplo n.º 2
0
        void Awake()
        {
            ImageStream = new MemoryStream();
            camera      = CoreEngine.gEngine.MainCamera;
            width       = camera.Width;
            height      = camera.Height;

            renderBuffer   = new RenderBuffer(camera, 4, false);
            renderBufferId = renderBuffer.RenderBufferDraw;
            renderTex      = renderBuffer.RenderTexture;
            imageBitmap    = new Bitmap(width, height);

            //postprocessing testing
            ppSh = new PostProcessing(camera);
            ShaderManager shdrm = ShaderManager.GetInstance;

            shdrm.LoadShader("FormPP");
            shaderPP = shdrm.GetShader("FormPP");
            shaderPP.ApplyShader();
            shaderPP.SetUniform(0, "texture_diffuse");
        }