private void TogglePause() { if (_gameState == GameState.Rolling) { _gameState = GameState.Paused; _time.Stop(); } else if (_gameState == GameState.Paused) { _gameState = GameState.Rolling; _time.Start(); } }
private void TogglePause() { switch (_gameState) { case GameState.Rolling: _gameState = GameState.Paused; _time.Stop(); break; case GameState.Paused: _gameState = GameState.Rolling; _time.Start(); break; } }