public override void Draw(Graphics graphics, float deltaSeconds)
        {
            splashTTL          += deltaSeconds;
            splashFrameCounter += deltaSeconds;

            graphics.Clear(Color.White);

            if (splashTTL < splashShowupTime)
            {
                splashImages.DrawSpecificFrame(graphics, splashFrame);

                if (splashFrameCounter >= frameRate && splashFrame < 8)
                {
                    splashFrame++;
                    splashFrameCounter = 0;
                }

                /*if (splashFrame < 9){
                 *      splashImages.Draw(graphics, 5);
                 *      splashFrame++;
                 * }
                 * else{
                 *      splashImages.DrawSpecificFrame(graphics, 8);
                 * }*/

                //Console.WriteLine(splashFrame);
            }
            else
            {
                SceneManager.SetScene(new SceneMain());
            }
        }