public Wave(int waveNumber, int numOfEnemies, Level level, Texture2D enemyTexture)
 {
     this.waveNumber = waveNumber;
     this.numOfEnemies = numOfEnemies;
     this.level = level;
     this.enemyTexture = enemyTexture;
 }
Ejemplo n.º 2
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 public Racoon(Texture2D texture, Level level, Vector2 position, float health, int moneyGiven, int speed, int frames, int animations)
     : base(texture,position,frames,animations)
 {
     this.startHealth = health;
     this.currentHealth = startHealth;
     this.moneyGiven = moneyGiven;
     this.speed = speed;
     this.level = level;
 }
 public Enemy(Level level, Texture2D texture, Vector2 position, float health, int moneyGiven, int speed)
     : base(texture, position)
 {
     this.startHealth = health;
     this.currentHealth = startHealth;
     this.moneyGiven = moneyGiven;
     this.speed = speed;
     this.level = level;
     bounds = new Rectangle((int)position.X, (int)position.Y, texture.Width, texture.Height);
 }
 public Player(Level level,Texture2D[] towerTextures,Texture2D[] bulletTextures)
 {
     this.level = level;
     this.towerTextures = towerTextures;
     this.bulletTextures = bulletTextures;
 }
Ejemplo n.º 5
0
        ////////////////////////////////////////////////////////////////////////////////////////////////////
        /// <summary>   
        /// Loads all the Content of the Game.
        /// </summary>
        ///
        /// <remarks>   Frost, 16.11.2010. </remarks>
        ////////////////////////////////////////////////////////////////////////////////////////////////////
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);
            arial = Content.Load<SpriteFont>("Arial");
            infoFont = Content.Load<SpriteFont>("Info");

            level = Content.Load<Level>("cool");

            cursor = Content.Load<Texture2D>("cursor");
            bullet = Content.Load<Texture2D>("bullet");
            enemy = Content.Load<Texture2D>("enemy");
            gui = Content.Load<Texture2D>("gui");

            waveButton = Content.Load<Texture2D>("wave button");
            waveButtonPressed = Content.Load<Texture2D>("wave button hover");

            window = Content.Load<Texture2D>("window");

            LoadTowerTextures();

            SetUpWaves();

            SetUpGui();

               //graphics.PreferredBackBufferWidth = level.WidthInPixels + gui.Width;
              //graphics.PreferredBackBufferHeight = level.HeightInPixels;
            graphics.PreferredBackBufferWidth = 800;
            graphics.PreferredBackBufferHeight = 600;
            //graphics.IsFullScreen = true;
            graphics.ApplyChanges();

            audioEngine = new AudioEngine("Content/xactProject3.xgs");
            waveBank = new WaveBank(audioEngine, "Content/myWaveBank.xwb");
            soundBank = new SoundBank(audioEngine, "Content/mySoundBank.xsb");

            IsMouseVisible = true;
        }