Ejemplo n.º 1
0
 /// <summary>
 /// Determines whether a pointer hit the object.
 /// </summary>
 /// <param name="pointer"> Pointer to raycast. </param>
 /// <param name="hit"> Data from a raycast. </param>
 /// <returns> <see cref="HitResult.Hit"/> if pointer hits the object, <see cref="HitResult.Miss"/> if it doesn't, <see cref="HitResult.Discard"/> if it doesn't and this pointer must be ignored, Error otherwise. </returns>
 public virtual HitResult IsHit(IPointer pointer, HitData hit)
 {
     return(HitResult.Hit);
 }
Ejemplo n.º 2
0
 /// <inheritdoc />
 public override HitResult IsHit(IPointer pointer, HitData hit)
 {
     return(DiscardPointer ? HitResult.Discard : HitResult.Miss);
 }