public RoutinePlayerWindow() { //Initialization InitializeComponent(); _players = new BindingList <RoutinePlayer>(); _fixtureWrappers = new BindingList <FixtureWrapperFAOverride>(); _active = false; _createNew = false; //Routine list foreach (Routine routine in Controller.Routines) { RoutinePlayer player = new RoutinePlayer(routine); _players.Add(player); } lbxRoutines.ItemsSource = _players; lbxPresets.ItemsSource = Controller.AttributePresets; //Add Fixtures to Affects list foreach (Fixture fixture in Controller.Fixtures) { _fixtureWrappers.Add(new FixtureWrapperFAOverride(fixture)); } lbxFixturesToAffect.ItemsSource = _fixtureWrappers; //create initial preset GenerateFreshPreset(); }
public RoutinePlayerWindow() { //Initialization InitializeComponent(); _players = new BindingList<RoutinePlayer>(); _fixtureWrappers = new BindingList<FixtureWrapperFAOverride>(); _active = false; _createNew = false; //Routine list foreach (Routine routine in Controller.Routines) { RoutinePlayer player = new RoutinePlayer(routine); _players.Add(player); } lbxRoutines.ItemsSource = _players; lbxPresets.ItemsSource = Controller.AttributePresets; //Add Fixtures to Affects list foreach (Fixture fixture in Controller.Fixtures) { _fixtureWrappers.Add(new FixtureWrapperFAOverride(fixture)); } lbxFixturesToAffect.ItemsSource = _fixtureWrappers; //create initial preset GenerateFreshPreset(); }
private void btnDeleteRoutine_Click(object sender, RoutedEventArgs e) { if (MessageBox.Show("Do you really want to delete this routine?", "Delete confirmation", MessageBoxButton.YesNo) == MessageBoxResult.Yes) { RoutinePlayer player = (RoutinePlayer)lbxRoutines.SelectedItem; int index = _players.IndexOf(player); _players.Remove(player); Controller.Routines.Remove(player.Routine); lbxRoutines.SelectedIndex = index; } }
private void btnPreviewRoutine_Click(object sender, RoutedEventArgs e) { RoutinePlayer player = new RoutinePlayer(); player.PreviewRoutine(_routine); }
private void btnPreviewRoutine_Click(object sender, RoutedEventArgs e) { RoutinePlayer player = new RoutinePlayer(); player.PreviewRoutine(_routine); }