Ejemplo n.º 1
0
        /// <summary>
        /// Takes a stack from a container slot.
        /// </summary>
        /// <param name="slot">The slot to take from</param>
        /// <returns>The stack taken (may be null)</returns>
        public StackingModule Take(int slot)
        {
            StackingModule current = Storage[slot];

            Storage[slot] = null;
            return(current);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Combines a stack into this one and returns a leftover stack if there is any.
        /// </summary>
        /// <param name="other">The stack to combine</param>
        /// <returns>Leftover stack (may be null)</returns>
        public StackingModule CombineStack(StackingModule other)
        {
            // If either stack is maxed out there's nothing to be done
            if (IsMaxed || other.IsMaxed)
            {
                return(other);
            }

            // Combine the two stacks
            Amount += other.Amount;

            if (Amount > MaxAmount)
            {
                // Cap the amount to the value in MaxAmount and spill it over back to the original stack
                other.Amount = Amount - MaxAmount;
                Amount       = MaxAmount;
            }
            else
            {
                // Remove the other entity if the stack was completely merged
                other.Owner.Remove();
                other = null;
            }

            return(other);
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Adds a stack to the first available slot in the container.
        /// </summary>
        /// <param name="stack">The stack to add</param>
        /// <returns>False if there's no room left in the container, true otherwise</returns>
        public bool Add(StackingModule stack)
        {
            // First attempt to combine with an existing stack
            for (int i = 0; i < Storage.Length; ++i)
            {
                if (stack.StacksMatch(Storage[i]))
                {
                    // Merge stacks
                    stack = Storage[i].CombineStack(stack);
                    if (stack == null)
                    {
                        // Stack was completely merged
                        return(true);
                    }
                }
            }

            // If there's still leftover items, place them in the first empty slot
            for (int i = 0; i < Storage.Length; ++i)
            {
                if (Storage[i] == null)
                {
                    // Put this entity in storage
                    Storage[i] = stack;
                    stack.Owner.SetParent(Owner);
                    stack.Owner.Hide();
                    return(true);
                }
            }

            // Container is out of space
            return(false);
        }
Ejemplo n.º 4
0
        public bool StacksMatch(StackingModule other)
        {
            if (other == null)
            {
                return(false);
            }

            return(Owner.Name == other.Owner.Name);
        }
Ejemplo n.º 5
0
        /// <summary>
        /// Takes half the units from a stack in a container slot.
        /// </summary>
        /// <param name="slot">The slot to take from</param>
        /// <returns>The units taken (may be null)</returns>
        public StackingModule TakeHalf(int slot)
        {
            StackingModule current = Storage[slot];

            if (current != null)
            {
                if (current.Amount > 1)
                {
                    return(current.TakeFromStack(current.Amount / 2));
                }
            }

            return(Take(slot));
        }
Ejemplo n.º 6
0
        public StackingModule TakeFromStack(int amount)
        {
            if (amount >= Amount)
            {
                return(this);
            }

            Entity clone = Owner.Clone();

            Amount -= amount;
            StackingModule stack = clone.Stacking;

            stack.Amount = amount;
            return(stack);
        }
Ejemplo n.º 7
0
        public void DropAll()
        {
            Vector2 drop = Vector2.right;

            for (int i = 0; i < Storage.Length; ++i)
            {
                StackingModule item = Storage[i];

                if (item != null)
                {
                    item.Owner.SetParent(null);
                    item.Owner.Position = Storage[i].Owner.Position + drop;
                    item.Owner.Hide(false);

                    drop = Quaternion.Euler(0, 0, -15) * drop;
                }
            }
        }
Ejemplo n.º 8
0
        /// <summary>
        /// Searches for a stack and removes it from this inventory if found.
        /// Use this only when the stack is being moved out of the inventory externally to "clean up" its inventory slot.
        /// </summary>
        /// <param name="item">The stack to remove</param>
        /// <returns>True if the stack was found in the storage and removed (or if it was null), false otherwise.</returns>
        public bool Remove(StackingModule item)
        {
            if (item == null)
            {
                return(true);
            }

            for (int i = 0; i < Storage.Length; ++i)
            {
                if (Storage[i] == item)
                {
                    Storage[i] = null;
                    return(true);
                }
            }

            return(false);
        }
Ejemplo n.º 9
0
        /// <summary>
        /// Places a stack in a container slot and returns the stack it replaced, if any.
        /// </summary>
        /// <param name="stack">The stack to place</param>
        /// <param name="slot">The slot to place in</param>
        /// <returns>The stack that was previously in the slot (may be null)</returns>
        public StackingModule Place(StackingModule stack, int slot)
        {
            StackingModule current = Storage[slot];

            if (stack.StacksMatch(current))
            {
                // Merge stacks
                stack = Storage[slot].CombineStack(stack);

                // Return whatever is left over from the merge
                return(stack);
            }

            // Put entity in storage, replacing whatever was there
            Storage[slot] = stack;
            stack.Owner.SetParent(Owner);
            stack.Owner.Hide();

            return(current);
        }