protected void BubbleDepth() { if (parent == null) { return; } if (depth + 1 > parent.depth) { parent.depth = depth + 1; parent.BubbleDepth(); } }
protected void BubbleDepth() { if (parent == null) { return; } if (depth + 1 > parent.depth) { parent.depth = depth + 1; parent.BubbleDepth(); } }