//////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { if (image != null) { if (sizeMode == SizeMode.Normal) { renderer.Draw(image, rect.X, rect.Y, sourceRect, Color); } else if (sizeMode == SizeMode.Auto) { renderer.Draw(image, rect.X, rect.Y, sourceRect, Color); } else if (sizeMode == SizeMode.Stretched) { renderer.Draw(image, rect, sourceRect, Color); } else if (sizeMode == SizeMode.Centered) { int x = (rect.Width / 2) - (image.Width / 2); int y = (rect.Height / 2) - (image.Height / 2); renderer.Draw(image, x, y, sourceRect, Color); } } renderer.DrawString(renderer.Manager.Content.Load <SpriteFont>("Content\\Fonts\\Arial10"), label, rect, labelcolor, Alignment.MiddleLeft); renderer.DrawString(renderer.Manager.Content.Load <SpriteFont>("Content\\Fonts\\Arial10"), textdraw, rect, valuecolor, alignment); }
//////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { SkinLayer l1 = Skin.Layers["Control"]; SkinLayer l2 = Skin.Layers["Header"]; Color col = this.Color != UndefinedColor ? this.Color : Color.White; Rectangle r1 = new Rectangle(rect.Left, rect.Top + l1.OffsetY, rect.Width, rect.Height - l1.OffsetY); if (tabPages.Count <= 0) { r1 = rect; } base.DrawControl(renderer, r1, gameTime); if (tabPages.Count > 0) { Rectangle prev = new Rectangle(rect.Left, rect.Top + l2.OffsetY, 0, l2.Height); for (int i = 0; i < tabPages.Count; i++) { SpriteFont font = l2.Text.Font.Resource; Margins margins = l2.ContentMargins; Point offset = new Point(l2.OffsetX, l2.OffsetY); if (i > 0) { prev = tabPages[i - 1].HeaderRect; } tabPages[i].CalcRect(prev, font, margins, offset, i == 0); } for (int i = tabPages.Count - 1; i >= 0; i--) { int li = tabPages[i].Enabled ? l2.States.Enabled.Index : l2.States.Disabled.Index; Color lc = tabPages[i].Enabled ? l2.Text.Colors.Enabled : l2.Text.Colors.Disabled; if (i == hoveredIndex) { li = l2.States.Hovered.Index; lc = l2.Text.Colors.Hovered; } Margins m = l2.ContentMargins; Rectangle rx = tabPages[i].HeaderRect; Rectangle sx = new Rectangle(rx.Left + m.Left, rx.Top + m.Top, rx.Width - m.Horizontal, rx.Height - m.Vertical); if (i != selectedIndex) { renderer.DrawLayer(l2, rx, col, li); renderer.DrawString(l2.Text.Font.Resource, tabPages[i].Text, sx, lc, l2.Text.Alignment); } } Margins mi = l2.ContentMargins; Rectangle ri = tabPages[selectedIndex].HeaderRect; Rectangle si = new Rectangle(ri.Left + mi.Left, ri.Top + mi.Top, ri.Width - mi.Horizontal, ri.Height - mi.Vertical); renderer.DrawLayer(l2, ri, col, l2.States.Focused.Index); renderer.DrawString(l2.Text.Font.Resource, tabPages[selectedIndex].Text, si, l2.Text.Colors.Focused, l2.Text.Alignment, l2.Text.OffsetX, l2.Text.OffsetY, false); } }
//////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { SkinLayer l1 = Skin.Layers["Control"]; SkinLayer l2 = Skin.Layers["Selection"]; rs = new Rectangle[Items.Count]; renderer.DrawLayer(this, l1, rect, ControlState.Enabled); int prev = l1.ContentMargins.Left; for (int i = 0; i < Items.Count; i++) { MenuItem mi = Items[i]; int tw = (int)l1.Text.Font.Resource.MeasureString(mi.Text).X + l1.ContentMargins.Horizontal; rs[i] = new Rectangle(rect.Left + prev, rect.Top + l1.ContentMargins.Top, tw, Height - l1.ContentMargins.Vertical); prev += tw; if (ItemIndex != i) { if (mi.Enabled && Enabled) { renderer.DrawString(this, l1, mi.Text, rs[i], ControlState.Enabled, false); } else { renderer.DrawString(this, l1, mi.Text, rs[i], ControlState.Disabled, false); } } else { if (Items[i].Enabled && Enabled) { renderer.DrawLayer(this, l2, rs[i], ControlState.Enabled); renderer.DrawString(this, l2, mi.Text, rs[i], ControlState.Enabled, false); } else { renderer.DrawLayer(this, l2, rs[i], ControlState.Disabled); renderer.DrawString(this, l2, mi.Text, rs[i], ControlState.Disabled, false); } } } }
//////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { //base.DrawControl(renderer, rect, gameTime); SkinLayer s = new SkinLayer(Skin.Layers[0]); s.Text.Alignment = alignment; renderer.DrawString(this, s, Text, rect, true, 0, 0, ellipsis); }
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime time) { //Create string string Txt = "Step " + m_Counter1; if (m_ShowNode) Txt += "\r\nVisited nodes " + m_Counter2; // Txt = "raka"; //Draw string renderer.DrawString(m_Font, Txt, rect, Color.White, Alignment.BottomLeft); }
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { if (Player != null) { _iconRect.X = rect.X; _iconRect.Y = rect.Y; renderer.Draw(Player.Leader.Image, _iconRect, Color.White); renderer.DrawString(_font, Player.Leader.Title, rect.X + 24, rect.Y, Color.White); renderer.DrawString(_font, Player.Score.ToString(), rect.X + rect.Width - 20, rect.Y, Color.White); } _seperatorRect.X = rect.X; _seperatorRect.Y = rect.Y + rect.Height - 2; renderer.Draw(bar340x2, _seperatorRect, Color.White); }
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { base.DrawControl(renderer, rect, gameTime); clipRect.X = rect.X + 1; clipRect.Y = rect.Y + 1; renderer.Draw(_clipImg, clipRect, Color.White); clipRect.Y += 5; renderer.DrawString(_policyTitleFont, PolicyType.Title, clipRect, Color.White, Alignment.TopCenter); }
//////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { BlendState bs = Manager.GraphicsDevice.BlendState; Manager.GraphicsDevice.BlendState = BlendState.NonPremultiplied; //if (this.Name == "Close.Buttom") //{ //} if (mode == ButtonMode.PushButton && pushed) { SkinLayer l = Skin.Layers[lrButton]; renderer.DrawLayer(l, rect, l.States.Pressed.Color, l.States.Pressed.Index); if (l.States.Pressed.Overlay) { renderer.DrawLayer(l, rect, l.Overlays.Pressed.Color, l.Overlays.Pressed.Index); } } else { base.DrawControl(renderer, rect, gameTime); } SkinLayer layer = Skin.Layers[lrButton]; SpriteFont font = (layer.Text != null && layer.Text.Font != null) ? layer.Text.Font.Resource : null; Color col = Color.White; int ox = 0; int oy = 0; if (ControlState == ControlState.Pressed) { if (layer.Text != null) { col = layer.Text.Colors.Pressed; } ox = 1; oy = 1; } if (glyph != null) { Margins cont = layer.ContentMargins; Rectangle r = new Rectangle(rect.Left + cont.Left, rect.Top + cont.Top, rect.Width - cont.Horizontal, rect.Height - cont.Vertical); renderer.DrawGlyph(glyph, r); } else { renderer.DrawString(this, layer, Text, rect, true, ox, oy); } Manager.GraphicsDevice.BlendState = bs; }
//////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { SkinLayer layer = Skin.Layers["Control"]; SpriteFont font = (layer.Text != null && layer.Text.Font != null) ? layer.Text.Font.Resource : null; Color col = (layer.Text != null) ? layer.Text.Colors.Enabled : Color.White; Point offset = new Point(layer.Text.OffsetX, layer.Text.OffsetY); renderer.DrawLayer(this, layer, rect); if (font != null && Text != null && Text != "") { renderer.DrawString(this, layer, Text, new Rectangle(rect.Left, rect.Top + layer.ContentMargins.Top, rect.Width, Skin.ClientMargins.Top - layer.ContentMargins.Horizontal), false, offset.X, offset.Y, false); } }
//////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { SkinLayer layer = Skin.Layers["Control"]; SpriteFont font = (layer.Text != null && layer.Text.Font != null) ? layer.Text.Font.Resource : null; Color col = (layer.Text != null) ? layer.Text.Colors.Enabled : Color.White; Point offset = new Point(layer.Text.OffsetX, layer.Text.OffsetY); renderer.DrawLayer(this, layer, rect); if (font != null && Text != null && Text != "") { renderer.DrawString(this, layer, Text, new Rectangle(rect.Left, rect.Top + layer.ContentMargins.Top, rect.Width, Skin.ClientMargins.Top - layer.ContentMargins.Horizontal), false, offset.X, offset.Y, false); } }
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { //Set color based on state Color FontColor = Color.White; if (ControlState == ControlState.Hovered) FontColor = Color.Gold; if (ControlState == ControlState.Pressed) FontColor = Color.Gray; //Set offset based on state Rectangle Rect = new Rectangle(rect.X, rect.Y, rect.Width, rect.Height); if (ControlState == ControlState.Pressed) { Rect.X += 4; Rect.Y += 4; } //Draw text only if (m_Font != null) renderer.DrawString(m_Font, Text, Rect, FontColor, Alignment.MiddleLeft ); }
//////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { SkinLayer layer = Skin.Layers[lrChecked]; SkinText font = Skin.Layers[lrChecked].Text; if (!state) { layer = Skin.Layers[lrCheckBox]; font = Skin.Layers[lrCheckBox].Text; } rect.Width = layer.Width; rect.Height = layer.Height; Rectangle rc = new Rectangle(rect.Left + rect.Width + 4, rect.Y, Width - (layer.Width + 4), rect.Height); renderer.DrawLayer(this, layer, rect); renderer.DrawString(this, layer, Text, rc, false, 0, 0); }
//////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { string textnum = ""; if (numberitem < 10) { textnum = "0" + numberitem.ToString(); } else { textnum = numberitem.ToString(); } SkinLayer s = new SkinLayer(Skin.Layers[0]); renderer.Draw(backimage, rect.X, rect.Y, new Rectangle(sourceRect.X, sourceRect.Y, backimage.Width, backimage.Height), Color); if (image != null) { if (sizeMode == SizeMode.Normal) { renderer.Draw(image, rect.X, rect.Y, sourceRect, Color); } else if (sizeMode == SizeMode.Auto) { renderer.Draw(image, rect.X, rect.Y, sourceRect, Color); } else if (sizeMode == SizeMode.Stretched) { renderer.Draw(image, rect, sourceRect, Color); } else if (sizeMode == SizeMode.Centered) { int x = (rect.Width / 2) - (image.Width / 2); int y = (rect.Height / 2) - (image.Height / 2); renderer.Draw(image, x, y, sourceRect, Color); } renderer.Draw(renderer.Manager.Content.Load <Texture2D>("Content\\Temp\\slot_num"), new Rectangle(rect.X + 20, rect.Y + 22, 12, 10), Color.White); //renderer.DrawString(this, s, numberitem.ToString(), new Rectangle(rect.X + 22, rect.Y + 22, 10, 10)); renderer.DrawString(renderer.Manager.Content.Load <SpriteFont>("Content\\Fonts\\Arial"), textnum, rect.X + 22, rect.Y + 22, Color.Red); } }
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { base.DrawControl(renderer, rect, gameTime); SkinLayer layer = Skin.Layers["Control"]; if(Text != null && Text != "") { int width = (int)layer.Text.Font.Resource.MeasureString(Text).X; int ox = 5; if (width < this.Width) { ox = (this.Width - width) / 2; } renderer.DrawString(this, layer, Text, rect, true, ox, 0); } }
//////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { SkinLayer layer = type == GroupBoxType.Normal ? Skin.Layers["Control"] : Skin.Layers["Flat"]; SpriteFont font = (layer.Text != null && layer.Text.Font != null) ? layer.Text.Font.Resource : null; Color col = (layer.Text != null) ? layer.Text.Colors.Enabled : Color.White; Point offset = new Point(layer.Text.OffsetX, layer.Text.OffsetY); Vector2 size = font.MeasureString(Text); size.Y = font.LineSpacing; Rectangle r = new Rectangle(rect.Left, rect.Top + (int)(size.Y / 2), rect.Width, rect.Height - (int)(size.Y / 2)); renderer.DrawLayer(this, layer, r); if (font != null && Text != null && Text != "") { Rectangle bg = new Rectangle(r.Left + offset.X, (r.Top - (int)(size.Y / 2)) + offset.Y, (int)size.X + layer.ContentMargins.Horizontal, (int)size.Y); renderer.DrawLayer(Manager.Skin.Controls["Control"].Layers[0], bg, new Color(64, 64, 64), 0); renderer.DrawString(this, layer, Text, new Rectangle(r.Left, r.Top - (int)(size.Y / 2), (int)(size.X), (int)size.Y), true, 0, 0, false); } }
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { if( MainWindow.Game.Human.Technologies.Contains( Tech )) renderer.Draw(_backgroundReached, rect, Color.White); else if( MainWindow.Game.Human.CurrentResearch == Tech ) renderer.Draw(_backgroundActive, rect, Color.White); else if( MainWindow.Game.Human.PossibleTechnologies.Contains( Tech ) ) renderer.Draw(_backgroundPossible, rect, Color.White); else renderer.Draw(_backgroundNoReach, rect, Color.White); if( Tech != null ) { _techIconRect.X = rect.X + 2; _techIconRect.Y = rect.Y; renderer.Draw(Tech.Image, _techIconRect, Color.White); _techTitleRect.X = rect.X + 70; _techTitleRect.Y = rect.Y + 5; renderer.DrawString(_font, Tech.Title,_techTitleRect, Color.White,Alignment.MiddleLeft ); } }
//////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { SkinLayer layer = Skin.Layers[lrChecked]; SkinText font = Skin.Layers[lrChecked].Text; if (!state) { layer = Skin.Layers[lrCheckBox]; font = Skin.Layers[lrCheckBox].Text; } rect.Width = layer.Width; rect.Height = layer.Height; Rectangle rc = new Rectangle(rect.Left + rect.Width + 4, rect.Y, Width - (layer.Width + 4), rect.Height); renderer.DrawLayer(this, layer, rect); renderer.DrawString(this, layer, Text, rc, false, 0, 0); }
/// <summary> /// Draws the group box control. /// </summary> /// <param name="renderer">Render management object.</param> /// <param name="rect">Destination region where the group box should be drawn.</param> /// <param name="gameTime">Snapshot of the application's timing values.</param> protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { SkinLayer layer = type == GroupBoxType.Normal ? Skin.Layers["Control"] : Skin.Layers["Flat"]; SpriteFont font = (layer.Text != null && layer.Text.Font != null) ? layer.Text.Font.Resource : null; Color col = (layer.Text != null) ? layer.Text.Colors.Enabled : Color.White; Point offset = new Point(layer.Text.OffsetX, layer.Text.OffsetY); Vector2 size = font.MeasureString(Text); size.Y = font.LineSpacing; Rectangle r = new Rectangle(rect.Left, rect.Top + (int)(size.Y / 2), rect.Width, rect.Height - (int)(size.Y / 2)); renderer.DrawLayer(this, layer, r); // Group box has header text to draw? if (font != null && Text != null && Text != "") { Rectangle bg = new Rectangle(r.Left + offset.X, (r.Top - (int)(size.Y / 2)) + offset.Y, (int)size.X + layer.ContentMargins.Horizontal, (int)size.Y); renderer.DrawLayer(Manager.Skin.Controls["Control"].Layers[0], bg, new Color(64, 64, 64), 0); renderer.DrawString(this, layer, Text, new Rectangle(r.Left, r.Top - (int)(size.Y / 2), (int)(size.X), (int)size.Y), true, 0, 0, false); } }
/// <summary> /// Draws the button control. /// </summary> /// <param name="renderer">Rendering management object.</param> /// <param name="rect">Destination rectangle.</param> /// <param name="gameTime">Snapshot of the application's timing values.</param> protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { // Toggle button in pressed state? if (mode == ButtonMode.PushButton && pushed) { SkinLayer l = Skin.Layers[lrButton]; renderer.DrawLayer(l, rect, l.States.Pressed.Color, l.States.Pressed.Index); // Does the layer's pressed state have an overlay? if (l.States.Pressed.Overlay) { // Draw the overlay on top of the button. renderer.DrawLayer(l, rect, l.Overlays.Pressed.Color, l.Overlays.Pressed.Index); } } else { // Standard button. ButtonBase can handle drawing. base.DrawControl(renderer, rect, gameTime); } SkinLayer layer = Skin.Layers[lrButton]; SpriteFont font = (layer.Text != null && layer.Text.Font != null) ? layer.Text.Font.Resource : null; Color col = Color.White; int ox = 0; int oy = 0; // Standard button pressed? if (ControlState == ControlState.Pressed) { if (layer.Text != null) col = layer.Text.Colors.Pressed; ox = 1; oy = 1; } // Button has an image to apply? if (glyph != null) { // Draw the button image. Margins cont = layer.ContentMargins; Rectangle r = new Rectangle(rect.Left + cont.Left, rect.Top + cont.Top, rect.Width - cont.Horizontal, rect.Height - cont.Vertical); renderer.DrawGlyph(glyph, r); } else { // Draw the button text. renderer.DrawString(this, layer, Text, rect, true, ox, oy); } }
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime time) { //Draw the time renderer.DrawString(m_Font, m_Time.ToString(), rect, Color.White, Alignment.MiddleLeft); }
//////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { SkinLayer l1 = captionVisible ? Skin.Layers[lrCaption] : Skin.Layers[lrFrameTop]; SkinLayer l2 = Skin.Layers[lrFrameLeft]; SkinLayer l3 = Skin.Layers[lrFrameRight]; SkinLayer l4 = Skin.Layers[lrFrameBottom]; SkinLayer l5 = Skin.Layers[lrIcon]; LayerStates s1, s2, s3, s4; SpriteFont f1 = l1.Text.Font.Resource; Color c1 = l1.Text.Colors.Enabled; if ((Focused || (Manager.FocusedControl != null && Manager.FocusedControl.Root == this.Root)) && ControlState != ControlState.Disabled) { s1 = l1.States.Focused; s2 = l2.States.Focused; s3 = l3.States.Focused; s4 = l4.States.Focused; c1 = l1.Text.Colors.Focused; } else if (ControlState == ControlState.Disabled) { s1 = l1.States.Disabled; s2 = l2.States.Disabled; s3 = l3.States.Disabled; s4 = l4.States.Disabled; c1 = l1.Text.Colors.Disabled; } else { s1 = l1.States.Enabled; s2 = l2.States.Enabled; s3 = l3.States.Enabled; s4 = l4.States.Enabled; c1 = l1.Text.Colors.Enabled; } renderer.DrawLayer(Skin.Layers[lrWindow], rect, Skin.Layers[lrWindow].States.Enabled.Color, Skin.Layers[lrWindow].States.Enabled.Index); if (borderVisible) { renderer.DrawLayer(l1, new Rectangle(rect.Left, rect.Top, rect.Width, l1.Height), s1.Color, s1.Index); renderer.DrawLayer(l2, new Rectangle(rect.Left, rect.Top + l1.Height, l2.Width, rect.Height - l1.Height - l4.Height), s2.Color, s2.Index); renderer.DrawLayer(l3, new Rectangle(rect.Right - l3.Width, rect.Top + l1.Height, l3.Width, rect.Height - l1.Height - l4.Height), s3.Color, s3.Index); renderer.DrawLayer(l4, new Rectangle(rect.Left, rect.Bottom - l4.Height, rect.Width, l4.Height), s4.Color, s4.Index); if (iconVisible && (icon != null || l5 != null) && captionVisible) { Texture2D i = (icon != null) ? icon : l5.Image.Resource; renderer.Draw(i, GetIconRect(), Color.White); } int icosize = 0; if (l5 != null && iconVisible && captionVisible) { icosize = l1.Height - l1.ContentMargins.Vertical + 4 + l5.OffsetX; } int closesize = 0; if (btnClose.Visible) { closesize = btnClose.Width - (btnClose.Skin.Layers[lrButton].OffsetX); } Rectangle r = new Rectangle(rect.Left + l1.ContentMargins.Left + icosize, rect.Top + l1.ContentMargins.Top, rect.Width - l1.ContentMargins.Horizontal - closesize - icosize, l1.Height - l1.ContentMargins.Top - l1.ContentMargins.Bottom); int ox = l1.Text.OffsetX; int oy = l1.Text.OffsetY; renderer.DrawString(f1, Text, r, c1, l1.Text.Alignment, ox, oy, true); } }
/// <summary> /// Draws the window and all child controls. /// </summary> /// <param name="renderer">Render management object.</param> /// <param name="rect">Destination region where the window will be drawn.</param> /// <param name="gameTime">Snapshot of the application's timing values.</param> protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { SkinLayer l1 = captionVisible ? Skin.Layers[lrCaption] : Skin.Layers[lrFrameTop]; SkinLayer l2 = Skin.Layers[lrFrameLeft]; SkinLayer l3 = Skin.Layers[lrFrameRight]; SkinLayer l4 = Skin.Layers[lrFrameBottom]; SkinLayer l5 = Skin.Layers[lrIcon]; LayerStates s1, s2, s3, s4; SpriteFont f1 = l1.Text.Font.Resource; Color c1 = l1.Text.Colors.Enabled; // Window has focus? if ((Focused || (Manager.FocusedControl != null && Manager.FocusedControl.Root == this.Root)) && ControlState != ControlState.Disabled) { s1 = l1.States.Focused; s2 = l2.States.Focused; s3 = l3.States.Focused; s4 = l4.States.Focused; c1 = l1.Text.Colors.Focused; } // Window is disabled? else if (ControlState == ControlState.Disabled) { s1 = l1.States.Disabled; s2 = l2.States.Disabled; s3 = l3.States.Disabled; s4 = l4.States.Disabled; c1 = l1.Text.Colors.Disabled; } // Window not active or child control has focus? else { s1 = l1.States.Enabled; s2 = l2.States.Enabled; s3 = l3.States.Enabled; s4 = l4.States.Enabled; c1 = l1.Text.Colors.Enabled; } // Draw the window layer. renderer.DrawLayer(Skin.Layers[lrWindow], rect, Skin.Layers[lrWindow].States.Enabled.Color, Skin.Layers[lrWindow].States.Enabled.Index); // Need to draw the window border? if (borderVisible) { // Draw caption layer or top frame layer, then draw the left, right, and bottom frame layers. renderer.DrawLayer(l1, new Rectangle(rect.Left, rect.Top, rect.Width, l1.Height), s1.Color, s1.Index); renderer.DrawLayer(l2, new Rectangle(rect.Left, rect.Top + l1.Height, l2.Width, rect.Height - l1.Height - l4.Height), s2.Color, s2.Index); renderer.DrawLayer(l3, new Rectangle(rect.Right - l3.Width, rect.Top + l1.Height, l3.Width, rect.Height - l1.Height - l4.Height), s3.Color, s3.Index); renderer.DrawLayer(l4, new Rectangle(rect.Left, rect.Bottom - l4.Height, rect.Width, l4.Height), s4.Color, s4.Index); // Draw the window icon if there is one and the window caption is displayed. if (iconVisible && (icon != null || l5 != null) && captionVisible) { Texture2D i = (icon != null) ? icon : l5.Image.Resource; renderer.Draw(i, GetIconRect(), Color.White); } int icosize = 0; if (l5 != null && iconVisible && captionVisible) { icosize = l1.Height - l1.ContentMargins.Vertical + 4 + l5.OffsetX; } // Draw the close button if visible. int closesize = 0; if (btnClose.Visible) { closesize = btnClose.Width - (btnClose.Skin.Layers[lrButton].OffsetX); } // Create the rectangle defining the remaining caption area to draw text in. Rectangle r = new Rectangle(rect.Left + l1.ContentMargins.Left + icosize, rect.Top + l1.ContentMargins.Top, rect.Width - l1.ContentMargins.Horizontal - closesize - icosize, l1.Height - l1.ContentMargins.Top - l1.ContentMargins.Bottom); int ox = l1.Text.OffsetX; int oy = l1.Text.OffsetY; // Draw the window title in the caption area remaining. renderer.DrawString(f1, Text, r, c1, l1.Text.Alignment, ox, oy, true); } }
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { //Draw Base Control //base.DrawControl(renderer, rect, gameTime); Color FontColor = Color.White; //Set Display based on ControlState if (ControlState == ControlState.Hovered) m_InfoVisible = true; else m_InfoVisible = false; if (m_Highlight) FontColor = Color.Gold; else FontColor = Color.White; //Set offset based on state Rectangle Rect = new Rectangle(rect.X, rect.Y, rect.Width, rect.Height); if (ControlState == ControlState.Pressed) { Rect.X += 4; Rect.Y += 4; } //Draw Button renderer.Draw(m_ButtonTexture, Rect, Color.White); //Draw Information Rectangle HeroRect = new Rectangle(Rect.X + 20, Rect.Y + 20, Global.HEROBUTTON_IMAGEWIDTH, Global.HEROBUTTON_IMAGEHEIGHT); renderer.Draw(m_HeroImage, HeroRect, Color.White); renderer.DrawString(m_Font, Text, HeroRect.X + 135, HeroRect.Y, FontColor); if (m_InfoVisible || m_Highlight) renderer.DrawString(m_DescFont, m_Info, HeroRect.X + 156, HeroRect.Y + 30, FontColor); //Draw Overlay if (ControlState == ControlState.Hovered || m_Highlight) renderer.Draw(m_Layer, Rect, Color.White); }
//////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { renderer.DrawLayer(this, Skin.Layers[0], rect); renderer.DrawString(this, Skin.Layers[0], Text, rect, true); }
//////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { // We draw the control the same way the ancestor does. // In this case, ancestor draws all states automatically according to description in the skin file. base.DrawControl(renderer, rect, gameTime); SkinLayer layer = Skin.Layers[lrButton]; int ox = 0; int oy = 0; // We want to have the text pushed a bit down, when we press the button if (ControlState == ControlState.Pressed) { ox = 1; oy = 1; } // Now we draw text over our control. This method does it automatically, // based on the description in the skin file. // We use our pressed-state offset for text position. renderer.DrawString(this, layer, Text, rect, true, ox, oy); }
//////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { SkinLayer l = Skin.Layers[0]; // We render background of the tooltip renderer.DrawLayer(this, l, rect); Rectangle rc1 = Rectangle.Empty; if (image != null) { // Now we draw image in the left top corner of the tooltip rc1 = new Rectangle(l.ContentMargins.Left, l.ContentMargins.Top + 4, IconSize, IconSize); renderer.Draw(image, rc1, Color.White); } // Text is rendered next to the image rect = new Rectangle(rc1.Right, rect.Top + 4, rect.Width, rect.Height); // We alter text alignment from the default skin l.Text.Alignment = Alignment.TopLeft; renderer.DrawString(this, l, Text, rect, true); }
//////////////////////////////////////////////////////////////////////////// protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { if (Left + Width > 1600) Left = 1600 - Width; if (Top + Height + 40 > 850) Top = 850 - Height - 20; rect.Width = Math.Max(rect.Width, rLine.Width + 20); renderer.DrawLayer(this, Skin.Layers[0], rect); if (lines != null) { int y = 5; foreach (LineInfo line in lines) { // prepare bounding rect rLine.X = rect.X + 5; rLine.Y = rect.Y + y; rLine.Height = line.LineHeight; renderer.DrawString(this, Skin.Layers[0], line.StrippedText, rLine, true); foreach (IconPosition icon in line.Icons) renderer.Draw(_iconDict[icon.IconName], icon.Rect, Color.White); foreach (LinkPosition link in line.Links) renderer.DrawString(Skin.Layers[0].Text.Font.Resource, link.Link, link.Rect.X + 2, link.Rect.Y + y - 3, Color.DarkRed); y += line.LineHeight; } } }
//////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { renderer.DrawLayer(this, Skin.Layers[0], rect); renderer.DrawString(this, Skin.Layers[0], Text, rect, true); }
//////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { base.DrawControl(renderer, rect, gameTime); SkinLayer l1 = Skin.Layers["Control"]; SkinLayer l2 = Skin.Layers["Selection"]; int vsize = LineHeight(); Color col = Color.White; for (int i = 0; i < Items.Count; i++) { int mod = i > 0 ? 2 : 0; int left = rect.Left + l1.ContentMargins.Left + vsize; int h = vsize - mod - (i < (Items.Count - 1) ? 1 : 0); int top = rect.Top + l1.ContentMargins.Top + (i * vsize) + mod; if (Items[i].Separated && i > 0) { Rectangle r = new Rectangle(left, rect.Top + l1.ContentMargins.Top + (i * vsize), LineWidth() - vsize + 4, 1); renderer.Draw(Manager.Skin.Controls["Control"].Layers[0].Image.Resource, r, l1.Text.Colors.Enabled); } if (ItemIndex != i) { if (Items[i].Enabled) { Rectangle r = new Rectangle(left, top, LineWidth() - vsize, h); renderer.DrawString(this, l1, Items[i].Text, r, false); col = l1.Text.Colors.Enabled; } else { Rectangle r = new Rectangle(left + l1.Text.OffsetX, top + l1.Text.OffsetY, LineWidth() - vsize, h); renderer.DrawString(l1.Text.Font.Resource, Items[i].Text, r, l1.Text.Colors.Disabled, l1.Text.Alignment); col = l1.Text.Colors.Disabled; } } else { if (Items[i].Enabled) { Rectangle rs = new Rectangle(rect.Left + l1.ContentMargins.Left, top, Width - (l1.ContentMargins.Horizontal - Skin.OriginMargins.Horizontal), h); renderer.DrawLayer(this, l2, rs); Rectangle r = new Rectangle(left, top, LineWidth() - vsize, h); renderer.DrawString(this, l2, Items[i].Text, r, false); col = l2.Text.Colors.Enabled; } else { Rectangle rs = new Rectangle(rect.Left + l1.ContentMargins.Left, top, Width - (l1.ContentMargins.Horizontal - Skin.OriginMargins.Horizontal), vsize); renderer.DrawLayer(l2, rs, l2.States.Disabled.Color, l2.States.Disabled.Index); Rectangle r = new Rectangle(left + l1.Text.OffsetX, top + l1.Text.OffsetY, LineWidth() - vsize, h); renderer.DrawString(l2.Text.Font.Resource, Items[i].Text, r, l2.Text.Colors.Disabled, l2.Text.Alignment); col = l2.Text.Colors.Disabled; } } if (Items[i].Image != null) { Rectangle r = new Rectangle(rect.Left + l1.ContentMargins.Left + 3, rect.Top + top + 3, LineHeight() - 6, LineHeight() - 6); renderer.Draw(Items[i].Image, r, Color.White); } if (Items[i].Items != null && Items[i].Items.Count > 0) { renderer.Draw(Manager.Skin.Images["Shared.ArrowRight"].Resource, rect.Left + LineWidth() - 4, rect.Top + l1.ContentMargins.Top + (i * vsize) + 8, col); } } }
//////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { if (mode == ButtonMode.PushButton && pushed) { SkinLayer l = Skin.Layers[lrButton]; renderer.DrawLayer(l, rect, l.States.Pressed.Color, l.States.Pressed.Index); if (l.States.Pressed.Overlay) { renderer.DrawLayer(l, rect, l.Overlays.Pressed.Color, l.Overlays.Pressed.Index); } } else { base.DrawControl(renderer, rect, gameTime); } SkinLayer layer = Skin.Layers[lrButton]; SpriteFont font = (layer.Text != null && layer.Text.Font != null) ? layer.Text.Font.Resource : null; Color col = Color.White; int ox = 0; int oy = 0; if (ControlState == ControlState.Pressed) { if (layer.Text != null) col = layer.Text.Colors.Pressed; ox = 1; oy = 1; } if (glyph != null) { Margins cont = layer.ContentMargins; Rectangle r = new Rectangle(rect.Left + cont.Left, rect.Top + cont.Top, rect.Width - cont.Horizontal, rect.Height - cont.Vertical); renderer.DrawGlyph(glyph, r); } else { renderer.DrawString(this, layer, Text, rect, true, ox, oy); } }
/// <summary> /// Draws the main menu. /// </summary> /// <param name="renderer">Render management object.</param> /// <param name="rect">Destination region where the menu will be drawn.</param> /// <param name="gameTime">Snapshot of the application's timing values.</param> protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { SkinLayer l1 = Skin.Layers["Control"]; SkinLayer l2 = Skin.Layers["Selection"]; rs = new Rectangle[Items.Count]; // Draw the menu background. renderer.DrawLayer(this, l1, rect, ControlState.Enabled); int prev = l1.ContentMargins.Left; // Draw all menu entries. for (int i = 0; i < Items.Count; i++) { MenuItem mi = Items[i]; int tw = (int)l1.Text.Font.Resource.MeasureString(mi.Text).X + l1.ContentMargins.Horizontal; rs[i] = new Rectangle(rect.Left + prev, rect.Top + l1.ContentMargins.Top, tw, Height - l1.ContentMargins.Vertical); prev += tw; // Is not the selected entry? if (ItemIndex != i) { // Draw in the enabled state? if (mi.Enabled && Enabled) { renderer.DrawString(this, l1, mi.Text, rs[i], ControlState.Enabled, false); } // Draw in the disabled state? else { renderer.DrawString(this, l1, mi.Text, rs[i], ControlState.Disabled, false); } } // Selected menu entry to draw. else { // Draw enabled state with selection? if (Items[i].Enabled && Enabled) { renderer.DrawLayer(this, l2, rs[i], ControlState.Enabled); renderer.DrawString(this, l2, mi.Text, rs[i], ControlState.Enabled, false); } // Draw disabled state with selection. else { renderer.DrawLayer(this, l2, rs[i], ControlState.Disabled); renderer.DrawString(this, l2, mi.Text, rs[i], ControlState.Disabled, false); } } } }
//////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { //base.DrawControl(renderer, rect, gameTime); SkinLayer s = new SkinLayer(Skin.Layers[0]); s.Text.Alignment = alignment; renderer.DrawString(this, s, Text, rect, true, 0, 0, ellipsis); }
//////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { base.DrawControl(renderer, rect, gameTime); SkinLayer l1 = Skin.Layers["Control"]; SkinLayer l2 = Skin.Layers["Selection"]; int vsize = LineHeight(); Color col = Color.White; for (int i = 0; i < Items.Count; i++) { int mod = i > 0 ? 2 : 0; int left = rect.Left + l1.ContentMargins.Left + vsize; int h = vsize - mod - (i < (Items.Count - 1) ? 1 : 0); int top = rect.Top + l1.ContentMargins.Top + (i * vsize) + mod; if (Items[i].Separated && i > 0) { Rectangle r = new Rectangle(left, rect.Top + l1.ContentMargins.Top + (i * vsize), LineWidth() - vsize + 4, 1); renderer.Draw(Manager.Skin.Controls["Control"].Layers[0].Image.Resource, r, l1.Text.Colors.Enabled); } if (ItemIndex != i) { if (Items[i].Enabled) { Rectangle r = new Rectangle(left, top, LineWidth() - vsize, h); renderer.DrawString(this, l1, Items[i].Text, r, false); col = l1.Text.Colors.Enabled; } else { Rectangle r = new Rectangle(left + l1.Text.OffsetX, top + l1.Text.OffsetY, LineWidth() - vsize, h); renderer.DrawString(l1.Text.Font.Resource, Items[i].Text, r, l1.Text.Colors.Disabled, l1.Text.Alignment); col = l1.Text.Colors.Disabled; } } else { if (Items[i].Enabled) { Rectangle rs = new Rectangle(rect.Left + l1.ContentMargins.Left, top, Width - (l1.ContentMargins.Horizontal - Skin.OriginMargins.Horizontal), h); renderer.DrawLayer(this, l2, rs); Rectangle r = new Rectangle(left, top, LineWidth() - vsize, h); renderer.DrawString(this, l2, Items[i].Text, r, false); col = l2.Text.Colors.Enabled; } else { Rectangle rs = new Rectangle(rect.Left + l1.ContentMargins.Left, top, Width - (l1.ContentMargins.Horizontal - Skin.OriginMargins.Horizontal), vsize); renderer.DrawLayer(l2, rs, l2.States.Disabled.Color, l2.States.Disabled.Index); Rectangle r = new Rectangle(left + l1.Text.OffsetX, top + l1.Text.OffsetY, LineWidth() - vsize, h); renderer.DrawString(l2.Text.Font.Resource, Items[i].Text, r, l2.Text.Colors.Disabled, l2.Text.Alignment); col = l2.Text.Colors.Disabled; } } if (Items[i].Image != null) { Rectangle r = new Rectangle(rect.Left + l1.ContentMargins.Left + 3, rect.Top + top + 3, LineHeight() - 6, LineHeight() - 6); renderer.Draw(Items[i].Image, r, Color.White); } if (Items[i].Items != null && Items[i].Items.Count > 0) { renderer.Draw(Manager.Skin.Images["Shared.ArrowRight"].Resource, rect.Left + LineWidth() - 4, rect.Top + l1.ContentMargins.Top + (i * vsize) + 8, col); } } }
protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { base.DrawControl(renderer, rect, gameTime); renderer.DrawString(_font, Text, rect, TextColor, Alignment.MiddleCenter); }
//////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { SkinLayer l1 = Skin.Layers["Control"]; SkinLayer l2 = Skin.Layers["Header"]; Color col = this.Color != UndefinedColor ? this.Color : Color.White; Rectangle r1 = new Rectangle(rect.Left, rect.Top + l1.OffsetY, rect.Width, rect.Height - l1.OffsetY); if (tabPages.Count <= 0) { r1 = rect; } base.DrawControl(renderer, r1, gameTime); if (tabPages.Count > 0) { Rectangle prev = new Rectangle(rect.Left, rect.Top + l2.OffsetY, 0, l2.Height); for (int i = 0; i < tabPages.Count; i++) { SpriteFont font = l2.Text.Font.Resource; Margins margins = l2.ContentMargins; Point offset = new Point(l2.OffsetX, l2.OffsetY); if (i > 0) prev = tabPages[i - 1].HeaderRect; tabPages[i].CalcRect(prev, font, margins, offset, i == 0); } for (int i = tabPages.Count - 1; i >= 0; i--) { int li = tabPages[i].Enabled ? l2.States.Enabled.Index : l2.States.Disabled.Index; Color lc = tabPages[i].Enabled ? l2.Text.Colors.Enabled : l2.Text.Colors.Disabled; if (i == hoveredIndex) { li = l2.States.Hovered.Index; lc = l2.Text.Colors.Hovered; } Margins m = l2.ContentMargins; Rectangle rx = tabPages[i].HeaderRect; Rectangle sx = new Rectangle(rx.Left + m.Left, rx.Top + m.Top, rx.Width - m.Horizontal, rx.Height - m.Vertical); if (i != selectedIndex) { renderer.DrawLayer(l2, rx, col, li); renderer.DrawString(l2.Text.Font.Resource, tabPages[i].Text, sx, lc, l2.Text.Alignment); } } Margins mi = l2.ContentMargins; Rectangle ri = tabPages[selectedIndex].HeaderRect; Rectangle si = new Rectangle(ri.Left + mi.Left, ri.Top + mi.Top, ri.Width - mi.Horizontal, ri.Height - mi.Vertical); renderer.DrawLayer(l2, ri, col, l2.States.Focused.Index); renderer.DrawString(l2.Text.Font.Resource, tabPages[selectedIndex].Text, si, l2.Text.Colors.Focused, l2.Text.Alignment, l2.Text.OffsetX, l2.Text.OffsetY, false); } }
/// <summary> /// Draws the checkbox control. /// </summary> /// <param name="renderer">Render management object.</param> /// <param name="rect">Destination rectangle.</param> /// <param name="gameTime">Snapshot of the application's timing values.</param> protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { // Grab the checked skin layer and skin font. SkinLayer layer = Skin.Layers[lrChecked]; SkinText font = Skin.Layers[lrChecked].Text; // Umm. See if we actually need the unchecked layer and font... if (!state) { layer = Skin.Layers[lrCheckBox]; font = Skin.Layers[lrCheckBox].Text; } rect.Width = layer.Width; rect.Height = layer.Height; Rectangle rc = new Rectangle(rect.Left + rect.Width + 4, rect.Y, Width - (layer.Width + 4), rect.Height); renderer.DrawLayer(this, layer, rect); renderer.DrawString(this, layer, Text, rc, false, 0, 0); }
//////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { SkinLayer l1 = Skin.Layers["Control"]; SkinLayer l2 = Skin.Layers["Selection"]; rs = new Rectangle[Items.Count]; renderer.DrawLayer(this, l1, rect, ControlState.Enabled); int prev = l1.ContentMargins.Left; for (int i = 0; i < Items.Count; i++) { MenuItem mi = Items[i]; int tw = (int)l1.Text.Font.Resource.MeasureString(mi.Text).X + l1.ContentMargins.Horizontal; rs[i] = new Rectangle(rect.Left + prev, rect.Top + l1.ContentMargins.Top, tw, Height - l1.ContentMargins.Vertical); prev += tw; if (ItemIndex != i) { if (mi.Enabled && Enabled) { renderer.DrawString(this, l1, mi.Text, rs[i], ControlState.Enabled, false); } else { renderer.DrawString(this, l1, mi.Text, rs[i], ControlState.Disabled, false); } } else { if (Items[i].Enabled && Enabled) { renderer.DrawLayer(this, l2, rs[i], ControlState.Enabled); renderer.DrawString(this, l2, mi.Text, rs[i], ControlState.Enabled, false); } else { renderer.DrawLayer(this, l2, rs[i], ControlState.Disabled); renderer.DrawString(this, l2, mi.Text, rs[i], ControlState.Disabled, false); } } } }
/// <summary> /// Overridden DrawControl method /// </summary> /// <param name="renderer"></param> /// <param name="rect"></param> /// <param name="gameTime"></param> protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { base.DrawControl(renderer, rect, gameTime); if (data.Count > 0) { if (origin == TextOrigin.BOTTOM) { String[] arr = Reverse(data); SkinText font = Skin.Layers["Control"].Text; int h = (int)font.Font.Resource.MeasureString(data.Peek()).Y; int v = ((vert.Range - vert.PageSize - vert.Value) / 10); int p = (vert.PageSize / 10); int d = (int)(((vert.Value % 10) / 10f) * h); int c = data.Count; for (int i = v; i <= v + p; i++) { if (i < c) { renderer.DrawString(this, Skin.Layers["Control"], arr[i], new Rectangle(rect.Left + 5, (rect.Height - h) - ((i-v)*h), rect.Width, h)); } } } else if (origin == TextOrigin.TOP) { rect.Y += 5; rect.Height += 15; String[] arr = Reverse(data); SkinText font = Skin.Layers["Control"].Text; int h = (int)font.Font.Resource.MeasureString(data.Peek()).Y; int v = (vert.Value / 10); int p = (vert.PageSize / 10); int d = (int)(((vert.Value % 10) / 10f) * h); int c = data.Count; for (int i = v; i <= v + p + 1; i++) { if (i < c) { renderer.DrawString(this, Skin.Layers["Control"], arr[i], new Rectangle(rect.Left + 5, rect.Top - d + ((i - v) * h), rect.Width, h)); } } } } }
//////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////// protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { SkinLayer l1 = captionVisible ? Skin.Layers[lrCaption] : Skin.Layers[lrFrameTop]; SkinLayer l2 = Skin.Layers[lrFrameLeft]; SkinLayer l3 = Skin.Layers[lrFrameRight]; SkinLayer l4 = Skin.Layers[lrFrameBottom]; SkinLayer l5 = Skin.Layers[lrIcon]; LayerStates s1, s2, s3, s4; SpriteFont f1 = l1.Text.Font.Resource; Color c1 = l1.Text.Colors.Enabled; if ((Focused || (Manager.FocusedControl != null && Manager.FocusedControl.Root == this.Root)) && ControlState != ControlState.Disabled) { s1 = l1.States.Focused; s2 = l2.States.Focused; s3 = l3.States.Focused; s4 = l4.States.Focused; c1 = l1.Text.Colors.Focused; } else if (ControlState == ControlState.Disabled) { s1 = l1.States.Disabled; s2 = l2.States.Disabled; s3 = l3.States.Disabled; s4 = l4.States.Disabled; c1 = l1.Text.Colors.Disabled; } else { s1 = l1.States.Enabled; s2 = l2.States.Enabled; s3 = l3.States.Enabled; s4 = l4.States.Enabled; c1 = l1.Text.Colors.Enabled; } renderer.DrawLayer(Skin.Layers[lrWindow], rect, Skin.Layers[lrWindow].States.Enabled.Color, Skin.Layers[lrWindow].States.Enabled.Index); if (borderVisible) { renderer.DrawLayer(l1, new Rectangle(rect.Left, rect.Top, rect.Width, l1.Height), s1.Color, s1.Index); renderer.DrawLayer(l2, new Rectangle(rect.Left, rect.Top + l1.Height, l2.Width, rect.Height - l1.Height - l4.Height), s2.Color, s2.Index); renderer.DrawLayer(l3, new Rectangle(rect.Right - l3.Width, rect.Top + l1.Height, l3.Width, rect.Height - l1.Height - l4.Height), s3.Color, s3.Index); renderer.DrawLayer(l4, new Rectangle(rect.Left, rect.Bottom - l4.Height, rect.Width, l4.Height), s4.Color, s4.Index); if (iconVisible && (icon != null || l5 != null) && captionVisible) { Texture2D i = (icon != null) ? icon : l5.Image.Resource; renderer.Draw(i, GetIconRect(), Color.White); } int icosize = 0; if (l5 != null && iconVisible && captionVisible) { icosize = l1.Height - l1.ContentMargins.Vertical + 4 + l5.OffsetX; } int closesize = 0; if (btnClose.Visible) { closesize = btnClose.Width - (btnClose.Skin.Layers[lrButton].OffsetX); } Rectangle r = new Rectangle(rect.Left + l1.ContentMargins.Left + icosize, rect.Top + l1.ContentMargins.Top, rect.Width - l1.ContentMargins.Horizontal - closesize - icosize, l1.Height - l1.ContentMargins.Top - l1.ContentMargins.Bottom); int ox = l1.Text.OffsetX; int oy = l1.Text.OffsetY; renderer.DrawString(f1, Text, r, c1, l1.Text.Alignment, ox, oy, true); } }
/// <summary> /// Draws the tab control. /// </summary> /// <param name="renderer">Render management object.</param> /// <param name="rect">Destination region where the tab control will be drawn.</param> /// <param name="gameTime">Snapshot of the application's timing values.</param> protected override void DrawControl(Renderer renderer, Rectangle rect, GameTime gameTime) { SkinLayer l1 = Skin.Layers["Control"]; SkinLayer l2 = Skin.Layers["Header"]; Color col = this.Color != UndefinedColor ? this.Color : Color.White; Rectangle r1 = new Rectangle(rect.Left, rect.Top + l1.OffsetY, rect.Width, rect.Height - l1.OffsetY); if (tabPages.Count <= 0) { r1 = rect; } base.DrawControl(renderer, r1, gameTime); // Has tab pages to draw? if (tabPages.Count > 0) { Rectangle prev = new Rectangle(rect.Left, rect.Top + l2.OffsetY, 0, l2.Height); for (int i = 0; i < tabPages.Count; i++) { SpriteFont font = l2.Text.Font.Resource; Margins margins = l2.ContentMargins; Point offset = new Point(l2.OffsetX, l2.OffsetY); if (i > 0) prev = tabPages[i - 1].HeaderRect; // Create the header region rectangle for each tab page. tabPages[i].CalcRect(prev, font, margins, offset, i == 0); } for (int i = tabPages.Count - 1; i >= 0; i--) { // Get the layer color and index for the current tab page. int li = tabPages[i].Enabled ? l2.States.Enabled.Index : l2.States.Disabled.Index; Color lc = tabPages[i].Enabled ? l2.Text.Colors.Enabled : l2.Text.Colors.Disabled; // Is the current tab page header hovered? if (i == hoveredIndex) { // Update index and color values. li = l2.States.Hovered.Index; lc = l2.Text.Colors.Hovered; } // Calculate the region where text is displayed in the header, respecting content margin values. Margins m = l2.ContentMargins; Rectangle rx = tabPages[i].HeaderRect; Rectangle sx = new Rectangle(rx.Left + m.Left, rx.Top + m.Top, rx.Width - m.Horizontal, rx.Height - m.Vertical); // Draw the header for the unselected tab pages. if (i != selectedIndex) { renderer.DrawLayer(l2, rx, col, li); renderer.DrawString(l2.Text.Font.Resource, tabPages[i].Text, sx, lc, l2.Text.Alignment); } } // Calculate the region where text is displayed in the header, respecting content margin values. Margins mi = l2.ContentMargins; Rectangle ri = tabPages[selectedIndex].HeaderRect; Rectangle si = new Rectangle(ri.Left + mi.Left, ri.Top + mi.Top, ri.Width - mi.Horizontal, ri.Height - mi.Vertical); // Draw the header for the selected tab page. renderer.DrawLayer(l2, ri, col, l2.States.Focused.Index); renderer.DrawString(l2.Text.Font.Resource, tabPages[selectedIndex].Text, si, l2.Text.Colors.Focused, l2.Text.Alignment, l2.Text.OffsetX, l2.Text.OffsetY, false); } }