Ejemplo n.º 1
0
        private void MakeGarbageFromOccupied(int current, ref GameObject gameObject)
        {
            if (gameObject.IsMoved)
            {
                gameObject.IsMoved = false;
                gameObject.DetachFromMoved(current, ref this.firstMovedObject, ref this.lastMovedObject, this);
            }

            gameObject.IsGarbage = true;
            gameObject.Detach(current, ref this.firstOccupied, ref this.lastOccupied, this);
            gameObject.AttachTail(current, ref this.firstGarbage, ref this.lastGarbage, this);
        }
Ejemplo n.º 2
0
 private void ProcessPositionChanged(int index, ref GameObject gameObject)
 {
     gameObject.IsMoved = false;
     gameObject.DetachFromMoved(index, ref this.firstMovedObject, ref this.lastMovedObject, this);
     this.UpdateWorldPositionAndNotifyComponents(ref gameObject);
 }