Ejemplo n.º 1
0
 /// <summary>
 /// Sets the shader used by this renderer.
 /// </summary>
 /// <param name="shader">The shader to be used by this renderer.</param>
 /// <since_tizen> 3 </since_tizen>
 public void SetShader(Shader shader)
 {
     NDalicPINVOKE.Renderer_SetShader(swigCPtr, Shader.getCPtr(shader));
     if (NDalicPINVOKE.SWIGPendingException.Pending)
     {
         throw NDalicPINVOKE.SWIGPendingException.Retrieve();
     }
 }
Ejemplo n.º 2
0
 /// <summary>
 /// Sets the shader used by this renderer.
 /// </summary>
 /// <param name="shader">The shader to be used by this renderer.</param>
 /// <since_tizen> 3 </since_tizen>
 public void SetShader(Shader shader)
 {
     Interop.Renderer.SetShader(SwigCPtr, Shader.getCPtr(CurrentShader = shader));
     if (NDalicPINVOKE.SWIGPendingException.Pending)
     {
         throw NDalicPINVOKE.SWIGPendingException.Retrieve();
     }
 }
Ejemplo n.º 3
0
 /// <summary>
 /// Create an instance of Renderer.
 /// </summary>
 /// <since_tizen> 3 </since_tizen>
 public Renderer(Geometry geometry, Shader shader) : this(NDalicPINVOKE.Renderer_New(Geometry.getCPtr(geometry), Shader.getCPtr(shader)), true)
 {
     if (NDalicPINVOKE.SWIGPendingException.Pending)
     {
         throw NDalicPINVOKE.SWIGPendingException.Retrieve();
     }
 }
Ejemplo n.º 4
0
        /// <summary>
        /// Create an instance of Renderer.
        /// </summary>
        /// <since_tizen> 3 </since_tizen>
        public Renderer(Geometry geometry, Shader shader) : this(Interop.Renderer.New(Geometry.getCPtr(geometry), Shader.getCPtr(shader)), true)
        {
            CurrentGeometry = geometry;
            CurrentShader   = shader;

            if (NDalicPINVOKE.SWIGPendingException.Pending)
            {
                throw NDalicPINVOKE.SWIGPendingException.Retrieve();
            }
        }