Ejemplo n.º 1
0
        private void EnterNode(MapNodeVisual Node)
        {
            switch (Node.Type)
            {
            case NodeType.Enemy:
                MapHud.Get().OpenWindow <EnemyWindow>();
                break;

            case NodeType.EliteEnemy:
                MapHud.Get().OpenWindow <EnemyWindow>();
                break;

            case NodeType.Town:
                MapHud.Get().OpenWindow <TownWindow>();
                break;

            case NodeType.Rest:
                MapHud.Get().OpenWindow <RestWindow>();
                break;

            case NodeType.Boss:
                MapHud.Get().OpenWindow <EnemyWindow>();
                break;

            case NodeType.Examination:
                MapHud.Get().OpenWindow <TemplateMapWindow>();
                break;

            case NodeType.Loot:
                MapHud.Get().OpenWindow <TemplateMapWindow>();
                break;

            case NodeType.Question:
                MapHud.Get().OpenWindow <TemplateMapWindow>();
                break;

            case NodeType.Relic:
                MapHud.Get().OpenWindow <TemplateMapWindow>();
                break;

            case NodeType.Sanctuary:
                MapHud.Get().OpenWindow <TemplateMapWindow>();
                break;

            case NodeType.Trap:
                MapHud.Get().OpenWindow <TemplateMapWindow>();
                break;

            case NodeType.StartNode:
                MapHud.Get().OpenWindow <TemplateMapWindow>();
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }
        }
Ejemplo n.º 2
0
        private void Awake()
        {
            NodesList.AddRange(GetComponentsInChildren <MapNodeVisual>());
            CurrentNode = NodesList.Find(node => node.Type == NodeType.StartNode);
            Player      = Instantiate(MapPrefabsConfig.Get().MapPlayerPrefab);
            Player.transform.position = CurrentNode.transform.position;

            foreach (var node in NodesList)
            {
                node.OnNodePressed += TrySendPlayerToNode;
            }
        }
Ejemplo n.º 3
0
 private void TrySendPlayerToNode(MapNodeVisual SelectedNode)
 {
     if (MapUtils.AreNeighbourNodes(CurrentNode, SelectedNode))
     {
         Player.SendPlayerToNode(SelectedNode).onComplete += OnNodeReached;
         CurrentNode = SelectedNode;
         InputSystem.Get().bWorldInputEnabled = false;
     }
     else
     {
         print("Node " + SelectedNode.name + " is not reachable");
     }
 }
Ejemplo n.º 4
0
 public TweenerCore <Vector3, Vector3, VectorOptions> SendPlayerToNode(MapNodeVisual Node)
 {
     return(transform.DOMove(Node.transform.position, 0.7f));
 }