Ejemplo n.º 1
0
        // [2016.12.01]
        // [SC] place active player's tile on a board
        public void placePlayerTileOnBoard(int playerIndex)
        {
            if (!activeGameFlag)
            {
                return;
            }

            if (playerIndex != activePlayerIndex)
            {
                Cfg.log("It is not your turn!");
                return;
            }

            Player activePlayer = players[activePlayerIndex];

            // [SC] check if player can put tiles on a board
            if (!activePlayer.getCanMove())
            {
                Cfg.log("Cannot move a tile after dropping a tile!"); // [TODO]
                return;
            }

            // [SC] check if board position is selected
            if (!isSelected())
            {
                Cfg.log("Select a board position at first!"); // [TODO]
                return;
            }

            // [SC] check if player tile is selected
            if (!activePlayer.isTileSelected())
            {
                Cfg.log("Select a tile at first!"); // [TODO]
                return;
            }

            TileZeroTile tile   = activePlayer.getSelectedTile();
            int          result = putTileOnBoard(selectedRowIndex, selectedColIndex, tile, true);

            if (result != Cfg.NONE)
            {
                Cfg.log(String.Format("    Put tile {0} at position {1}-{2} for {3} points.", tile.ToString(), selectedRowIndex, selectedColIndex, result));

                // [SC] increase player's score
                activePlayer.increaseScore(result);

                // [SC] remove the tile from the player and reset player selection
                activePlayer.removeSelectedTile();

                // [SC] disable mismatching tiles
                activePlayer.disableMismatchedTiles(tile.getColorIndex(), tile.getShapeIndex());

                // [SC] prevent the player from dropping tiles in the same turn
                activePlayer.setCanDrop(false);

                // [SC] reset board selection
                resetSelected();
            }
        }
Ejemplo n.º 2
0
 // [SC] returns true if this tile has the same color and shape as another tile
 public bool sameVisTile(TileZeroTile tile)
 {
     if (this.colorIndex == tile.getColorIndex() && this.shapeIndex == tile.getShapeIndex())
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }
Ejemplo n.º 3
0
        ////// END: functions for manipulating a selected tile
        /////////////////////////////////////////////////////////////////

        public void disableMismatchedTiles(int colorIndex, int shapeIndex)
        {
            if (!hasColorReq() && !hasShapeReq())
            {
                setColorReq(colorIndex);
                setShapeReq(shapeIndex);
            }
            else if (hasColorReq() && hasShapeReq())
            {
                if (sameColorReq(colorIndex) && !sameShapeReq(shapeIndex))
                {
                    resetShapeReq();
                }
                else if (!sameColorReq(colorIndex) && sameShapeReq(shapeIndex))
                {
                    resetColorReq();
                }
            }

            if (hasColorReq() && hasShapeReq())
            {
                for (int currTileIndex = 0; currTileIndex < playerTiles.Count; currTileIndex++)
                {
                    TileZeroTile tile = playerTiles[currTileIndex];
                    if (!sameColorReq(tile.getColorIndex()) && !sameShapeReq(tile.getShapeIndex()))
                    {
                        tile.setPlayable(false);
                    }
                }
            }
            else if (hasColorReq() && !hasShapeReq())
            {
                for (int currTileIndex = 0; currTileIndex < playerTiles.Count; currTileIndex++)
                {
                    TileZeroTile tile = playerTiles[currTileIndex];
                    if (!sameColorReq(tile.getColorIndex()))
                    {
                        tile.setPlayable(false);
                    }
                }
            }
            else if (!hasColorReq() && hasShapeReq())
            {
                for (int currTileIndex = 0; currTileIndex < playerTiles.Count; currTileIndex++)
                {
                    TileZeroTile tile = playerTiles[currTileIndex];
                    if (!sameShapeReq(tile.getShapeIndex()))
                    {
                        tile.setPlayable(false);
                    }
                }
            }
        }
Ejemplo n.º 4
0
        ////// END: generic functions for manipulating tiles
        /////////////////////////////////////////////////////////////////

        /////////////////////////////////////////////////////////////////
        ////// START: functions for manipulating a selected tile

        private bool setSelectedTile(TileZeroTile tile)
        {
            // [TODO] make sure the tile is one of the player's tiles
            if (!tile.getPlayable())
            {
                Cfg.log(String.Format("The tile {0}{1} is not playable.", tile.getColorIndex(), tile.getShapeIndex()));
            }
            else
            {
                selectedTile = tile;
                return(true);
            }

            return(false);
        }
Ejemplo n.º 5
0
        // [2016.12.01]
        // [SC] a function for dropping a tile
        public void dropPlayerTile(int playerIndex)
        {
            if (!activeGameFlag)
            {
                return;
            }

            if (playerIndex != activePlayerIndex)
            {
                Cfg.log("It is not your turn!");
                return;
            }

            Player activePlayer = players[activePlayerIndex];

            // [SC] check if player drop tiles
            if (!activePlayer.getCanDrop())
            {
                Cfg.log("Cannot drop a tile after putting a tile on a board!"); // [TODO]
                return;
            }

            // [SC] check if bag has tiles
            if (tileBag.Count == 0)
            {
                Cfg.log("Cannot drop a tile! The bag is empty."); // [TODO]
                return;
            }

            // [SC] check if player tile is selected
            if (!activePlayer.isTileSelected())
            {
                Cfg.log("Select a tile at first!"); // [TODO]
                return;
            }

            TileZeroTile tile = activePlayer.getSelectedTile();

            // [SC] make sure that the tile being dropped is not a replacement tile of previously dropped tile
            if (!tile.getCanDrop())
            {
                Cfg.log("Cannot drop a replacement tile!");
                return;
            }

            foreach (TileZeroTile newTile in tileBag)
            {
                // [SC] make sure that the new tile does not have the same features as the dropped tile
                if (newTile.getColorIndex() == tile.getColorIndex() && newTile.getShapeIndex() == tile.getShapeIndex())
                {
                    continue;
                }

                Cfg.log(String.Format("    Dropped tile {0}. Replaced with tile {1}.", tile.ToString(), newTile.ToString()));

                // [SC] remove the dropped tile from player's stack
                activePlayer.removeTile(tile);
                // [SC] add the dropped tile into the bag
                tileBag.Add(tile);

                // [SC] remove the new tile from the bag
                tileBag.Remove(newTile);
                // [SC] add the new tile to player's stack
                activePlayer.addTile(newTile);
                // [SC] make sure that the new tile cannot be dropped in the same turn
                newTile.setCanDrop(false);

                // [SC] shuffle the bag
                tileBag.Shuffle();

                // [SC] prevent the player from moving tiles into the board
                activePlayer.setCanMove(false);

                break;
            }
        }
Ejemplo n.º 6
0
        private int isValidSequence(int rowIndex, int colIndex, int orientation, TileZeroTile[,] tileArrayP, bool showMsg)
        {
            int[] uniqueColors     = new int[Cfg.MAX_VAL_INDEX];
            int   uniqueColorCount = 0;

            int[] uniqueShapes     = new int[Cfg.MAX_VAL_INDEX];
            int   uniqueShapeCount = 0;

            int sequenceLength = 0;

            int currRow = rowIndex;
            int currCol = colIndex;

            for (int currIndex = 0; currIndex < Cfg.MAX_VAL_INDEX; currIndex++)
            {
                uniqueColors[currIndex] = Cfg.NONE;
                uniqueShapes[currIndex] = Cfg.NONE;
            }

            // [SC] start with the left-most or top-most tile in the sequence
            if (orientation == Cfg.HORIZONTAL)
            {
                while (currCol > 0 && tileArrayP[currRow, currCol - 1] != null)
                {
                    currCol--;
                }
            }
            else
            {
                while (currRow > 0 && tileArrayP[currRow - 1, currCol] != null)
                {
                    currRow--;
                }
            }

            // [SC] checking the validity of colors and shapes, and color-shape combination of the sequence
            while (currRow < rowCount && currCol < colCount)
            {
                TileZeroTile currTile = tileArrayP[currRow, currCol];

                if (currTile == null)
                {
                    break;
                }

                // [SC] checking the validity of colors
                int currColorIndex = currTile.getColorIndex();
                if (uniqueColors[currColorIndex] == Cfg.NONE)
                {
                    uniqueColors[currColorIndex] = currColorIndex;
                    uniqueColorCount++;
                }
                else if (uniqueColorCount == 1)
                {
                }
                else
                {
                    if (showMsg)
                    {
                        Cfg.log("Invalid color sequence.");
                    }
                    return(Cfg.NONE);
                }

                // [SC] checking the validity of shapes
                int currShapeIndex = currTile.getShapeIndex();
                if (uniqueShapes[currShapeIndex] == Cfg.NONE)
                {
                    uniqueShapes[currShapeIndex] = currShapeIndex;
                    uniqueShapeCount++;
                }
                else if (uniqueShapeCount == 1)
                {
                }
                else
                {
                    if (showMsg)
                    {
                        Cfg.log("Invalid shape sequence.");
                    }
                    return(Cfg.NONE);
                }

                sequenceLength++;

                if (sequenceLength > 1)
                {
                    if ((uniqueColorCount == 1 && uniqueShapeCount == 1) || // [SC] both shape and color are same
                        (uniqueColorCount > 1 && uniqueShapeCount > 1)      // both shape and color are different
                        )
                    {
                        if (showMsg)
                        {
                            Cfg.log("Invalid combination of color and shape.");
                        }
                        return(Cfg.NONE);
                    }
                }

                // [TODO] update row
                if (orientation == Cfg.HORIZONTAL)
                {
                    currCol++;
                }
                else
                {
                    currRow++;
                }
            }

            return(sequenceLength);
        }