public Sprite(int textureID, int posX = 0, int posY = 0, int width = 32, int height = 32) { PixelPosition = new Vector2(posX, posY); TextureID = textureID; Width = width; Height = height; Origin = new Vector2(0, 0); Rotation = 0; TexturePortion = new Rectangle(0, 0, Width, Height); DrawingColor = Color.White; _zDelta = DrawingUtils.GetZDelta(); }