static void ChallengePlayerCompleted(string data, int matchId)
        {
            var response = JsonSerializer.DeseriaizeFromJSON<ChallengeResponse>(data);
            if (string.IsNullOrEmpty(response.Error))
            {
                Match match;
                CentralServerSession session;
                using (IGameDataService dataService = new GameDataService())
                {
                    match = dataService.GetMatch(matchId, null);
                    session = dataService.GetCentralServerSession(null, null, match.CurrentGameId.Value);

                    dataService.Attach(session);
                    session.CentralServerGameId = response.GameId;
                    dataService.Save();

                    TicTacToeHost.Instance.AcceptChallenge(match.PlayerTwoId, match.MatchId);

                    if (response.YourTurn)
                    {
                        dataService.SetPlayerTurn(match.CurrentGameId.Value, match.PlayerOneId);
                        dataService.Save();
                    }
                    else
                    {
                        dataService.SetPlayerTurn(match.CurrentGameId.Value, match.PlayerTwoId);
                        dataService.Save();
                        TicTacToeHost.Instance.Move(new Move() { GameId = match.CurrentGameId.Value, PlayerId = match.PlayerTwoId, X = response.X, Y = response.Y }, false);
                    }
                }
            }
        }
        static void PostMoveCompleted(string data, int matchId)
        {
            var response = JsonSerializer.DeseriaizeFromJSON<MoveResponse>(data);
            bool newGame = false;
            int gameId;
            int oldGameId;
            Match match;
            Player tttdPlayer;
            CentralServerSession session;
            StatusFlag flag = CentralServerCommunicationChannel.ParseStatus(response.StatusFlag);
            using (IGameDataService dataService = new GameDataService())
            {
                match = dataService.GetMatch(matchId, null);
                session = dataService.GetCentralServerSession(null, null, match.CurrentGameId.Value);
                tttdPlayer = dataService.GetPlayer(match.PlayerOneId);
                oldGameId = match.CurrentGameId.Value;

                if (response.NewGameId != null && response.NewGameId > 0 && response.NewGameId != session.CentralServerGameId)
                {
                    int newGameId = TicTacToeHost.Instance.ConfigureGame(matchId);
                    gameId = newGameId;
                    newGame = true;
                    session = dataService.CreateCentralServerSession(newGameId, response.NewGameId);
                }
                else
                {
                    gameId = match.CurrentGameId.Value;
                }
                dataService.Save();
            }

            if (response.YourTurn
                //|| (newGame && response.X == null && response.Y == null)
                )
            {
                using (IGameDataService dataService = new GameDataService())
                {
                    dataService.SetPlayerTurn(gameId, match.PlayerOneId);
                    dataService.Save();
                }
            }
            else if(flag == StatusFlag.ChallengeMove || flag == StatusFlag.ChallengeWin)
            {
                using (IGameDataService dataService = new GameDataService())
                {
                    dataService.EndGame(oldGameId, null);
                    dataService.Save();
                }
            }
            else if (response.X >= 0 && response.Y >= 0)
            {
                if (flag == StatusFlag.AcceptLoss)
                {
                    using (IGameDataService dataService = new GameDataService())
                    {
                        dataService.EndGame(oldGameId, match.PlayerOneId);
                        dataService.Save();
                    }
                }

                if (newGame)
                {
                    using (IGameDataService dataService = new GameDataService())
                    {
                        dataService.SetPlayerTurn(gameId, match.PlayerTwoId);
                        dataService.Save();
                    }
                }

                Move move = new Move() { GameId = gameId, PlayerId = match.PlayerTwoId };
                GameState state = TicTacToeHost.Instance.GetGameState(gameId, match.PlayerTwoId);
                if (state.Mode == PlayMode.DeathMatch)
                {
                    move.OriginX = response.X;
                    move.OriginY = response.Y;
                    for (int x = 0; x < 3; x++)
                    {
                        for (int y = 0; y < 3; y++)
                        {
                            if (state.GameBoard[x][y] == null || state.GameBoard[x][y] == 0)
                            {
                                move.X = x;
                                move.Y = y;
                            }
                        }
                    }
                }
                else
                {
                    move.X = response.X.Value;
                    move.Y = response.Y.Value;
                }

                MoveResult opponentMoveResult = TicTacToeHost.Instance.Move(move, false);
                GameState postMoveState = TicTacToeHost.Instance.GetGameState(gameId, match.PlayerTwoId);
                if (opponentMoveResult != MoveResult.Valid || flag == StatusFlag.WinningMove || postMoveState.YouWon)
                {
                    MoveRequest challengeRequest = new MoveRequest();
                    challengeRequest.GameId = session.CentralServerGameId.Value;
                    challengeRequest.PlayerName = tttdPlayer.PlayerName;
                    challengeRequest.X = 0;
                    challengeRequest.Y = 0;

                    bool challenging = false;
                    if (opponentMoveResult != MoveResult.Valid)
                    {
                        challengeRequest.Flags = CentralServerCommunicationChannel.GetStatus(StatusFlag.ChallengeMove);
                        challenging = true;
                    }
                    else
                    {
                        if (flag == StatusFlag.WinningMove && !postMoveState.YouWon)
                        {
                            challengeRequest.Flags = CentralServerCommunicationChannel.GetStatus(StatusFlag.ChallengeWin);
                            challenging = true;
                        }
                        else
                        {
                            challengeRequest.Flags = CentralServerCommunicationChannel.GetStatus(StatusFlag.AcceptLoss);
                        }
                    }

                    if (challenging)
                    {
                        using (IGameDataService dataService = new GameDataService())
                        {
                            dataService.EndGame(gameId, null);
                            dataService.Save();
                        }
                    }

                    CentralServerCommunicationChannel.Instance.PostMove(challengeRequest, match.CurrentGameId.Value, match.MatchId);
                }
            }
        }
        private void UpdateChallengeState(int playerId, int matchId, bool? state)
        {
            using (IGameDataService gameDataService = new GameDataService())
            {
                Match match = gameDataService.GetMatch(matchId, null);
                GameConfiguration config = GameConfigCache.Instance.GetConfig(matchId);

                if (match.EndDate == null)
                {
                    gameDataService.Attach(match);

                    bool challengeStateChange = false;
                    if (match.PlayerOneId == playerId && match.PlayerOneAccepted != state)
                    {
                        match.PlayerOneAccepted = state;
                        challengeStateChange = true;
                    }
                    else if (match.PlayerTwoId == playerId && match.PlayerTwoAccepted != state)
                    {
                        match.PlayerTwoAccepted = state;
                        challengeStateChange = true;
                    }

                    if (playerId == match.PlayerOneId || playerId == match.PlayerTwoId && challengeStateChange)
                    {
                        match.StateDate = DateTime.Now;
                        if (match.PlayerOneAccepted == false && match.PlayerTwoAccepted == false)
                        {
                            match.EndDate = match.StateDate;
                        }
                        else if (match.PlayerOneAccepted == true
                            && match.PlayerTwoAccepted == true
                            && config.GameType != GameType.Network)
                        {
                            gameDataService.SetPlayerTurn(match.CurrentGameId.Value, match.PlayerOneId);
                        }
                    }

                    gameDataService.Save();
                }
            }
        }