Ejemplo n.º 1
0
        private List <UnpreparedTrainingsset> getUnpreparedTrainingssets(Game i_game, List <String> lstr, AlgoBot algobot)
        {
            List <UnpreparedTrainingsset> result = new List <UnpreparedTrainingsset>();
            Game n_game;

            if (!lstr.Contains(Game.BoardToString(i_game.Gameboard, i_game.turn)))
            {
                if (!i_game.over)//only save anything if there is a playble move afterwards
                {
                    int[] bestmove            = algobot.findBestMove(i_game, i_game.turn);
                    UnpreparedTrainingsset ut = new UnpreparedTrainingsset();
                    ut.inputGame  = i_game.Gameboard;
                    ut.turn       = i_game.turn;
                    ut.outputMove = bestmove;
                    result.Add(ut);
                    List <int[]> possibleMove = this.PossibleMoves(i_game);
                    for (int i = 0; i < possibleMove.Count; i++)
                    {
                        n_game = i_game.copy();
                        bool b = n_game.MakeMove(possibleMove[i][0], possibleMove[i][1], n_game.turn);
                        if (!b)
                        {
                            throw new Exception("nana");
                        }
                        List <UnpreparedTrainingsset> lst = getUnpreparedTrainingssets(n_game, lstr, algobot);
                        foreach (UnpreparedTrainingsset l in lst)
                        {
                            result.Add(l);
                            lstr.Add(Game.BoardToString(l.inputGame, i_game.turn));
                        }
                    }
                }
            }
            return(result);
        }
Ejemplo n.º 2
0
        override public void call()
        {
            Console.WriteLine("NeuroBot Called");
            double[] inputs = UnpreparedTrainingsset.boardToNeuronInput(this.myGame.Gameboard, this.myGame.turn);
            int[]    move   = UnpreparedTrainingsset.NeuronOutputToMove(this.Brain.calculateForInput(inputs));

            //Console.WriteLine("doing"+"|"+move[1]+"|"+move[2]);
            myGame.MakeMove((int)move[0], (int)move[1], this.Color);
        }
Ejemplo n.º 3
0
        public int[] getBestMoveAccordingToTestSet(bool?[,] board, bool turn)
        {
            TrainingSet t = this.Brain.trainingsset;

            double[] input = UnpreparedTrainingsset.boardToNeuronInput(board, turn);

            int i = 0;

            while (i < t.inputs.Length)
            {
                if (input.SequenceEqual(t.inputs[i]))
                {
                    return(UnpreparedTrainingsset.NeuronOutputToMove(t.results[i]));
                }
                i++;
            }
            return(new int[] { -1, -1 });
        }
Ejemplo n.º 4
0
        public TrainingSet CreateTrainingsSet()
        {
            List <UnpreparedTrainingsset> result = new List <UnpreparedTrainingsset>();
            AlgoBot algobot = new AlgoBot();
            Game    i_game  = new Game();

            i_game.turn = false;
            List <String> lstr = new List <String>();

            result.AddRange(getUnpreparedTrainingssets(i_game, lstr, algobot));
            //for the other color
            Console.WriteLine("Created Testdata for first Color");
            i_game      = new Game();
            i_game.turn = true;
            result.AddRange(getUnpreparedTrainingssets(i_game, lstr, algobot));
            Console.WriteLine("Raw testdata created. " + result.Count + " sets");

            return(UnpreparedTrainingsset.toTrainingsset(result));
        }