static void RunGame(Game3x3 game) { Console.WriteLine(); game.DrawBoardToOutput(); Console.WriteLine("{0} goes first!", game.CurrentPlayer.PlayerName); while (!game.HasFinished()) { System.Threading.Thread.Sleep(1000); game.MakeNextMove(); game.DrawBoardToOutput(); Console.WriteLine(); if (game.WinDetected()) Console.WriteLine("{0}{1} has won the game!", Environment.NewLine, game.WinningPlayer.PlayerName); else if (game.HasFinished()) Console.WriteLine("Game finished. No winner!"); else Console.WriteLine("{0} plays next", game.CurrentPlayer.PlayerName); } Console.WriteLine("{0}Play again? y/n", Environment.NewLine); char key = Console.ReadKey().KeyChar; if (key == 'y' || key == 'Y') { game.ResetGame(); RunGame(game); } }
public void TestGameHasFinished() { GenericGameState state = new GenericGameState(); ConsoleGameDrawer drawer = new ConsoleGameDrawer(); Game3x3 game = new Game3x3(state, drawer, null, null); Assert.IsFalse(game.HasFinished()); foreach(Space s in game.Spaces) { s.State = SpaceState.X; } Assert.IsTrue(game.HasFinished()); }