Ejemplo n.º 1
0
        private static void AddDrawingDLLToRSP(string rsp_path)
        {
            string rsp_data = Helper.ReadFileIntoString(rsp_path);

            rsp_data += RSP_DRAWING_DLL_CODE;
            Helper.WriteStringToFile(rsp_data, rsp_path);
        }
Ejemplo n.º 2
0
        private static string readShaderName(string path)
        {
            string shaderCode   = Helper.ReadFileIntoString(path);
            string pattern      = @"Shader *""(\w|\/|\.)+";
            string ogShaderName = Regex.Match(shaderCode, pattern).Value;

            ogShaderName = Regex.Replace(ogShaderName, @"Shader *""", "");
            return(ogShaderName);
        }
Ejemplo n.º 3
0
 //load the config from file
 private static Config LoadConfig()
 {
     if (File.Exists(PATH_CONFIG_FILE))
     {
         return(JsonUtility.FromJson <Config>(Helper.ReadFileIntoString(PATH_CONFIG_FILE)));
     }
     new Config().save();
     return(new Config());
 }
Ejemplo n.º 4
0
        private void removeProperty(string path, string property, string value)
        {
            string       shaderCode = Helper.ReadFileIntoString(path);
            string       pattern    = @"\r?\n.*" + Regex.Escape(property) + " ?= ?" + value;
            RegexOptions options    = RegexOptions.Multiline;

            shaderCode = Regex.Replace(shaderCode, pattern, "", options);

            Helper.WriteStringToFile(shaderCode, path);
        }
Ejemplo n.º 5
0
        private void addProperty(string path, string property, string value)
        {
            string       shaderCode = Helper.ReadFileIntoString(path);
            string       pattern    = @"Properties.*\n?\s*{";
            RegexOptions options    = RegexOptions.Multiline;

            shaderCode = Regex.Replace(shaderCode, pattern, "Properties \r\n  {" + " \r\n      " + property + "=" + value, options);

            Helper.WriteStringToFile(shaderCode, path);
        }
 private static void InitInstalledModule(ModuleHeader m)
 {
     if (Helper.ClassExists(m.available_module.classname))
     {
         string path = GetModuleDirectoryPath(m) + "/module.json";
         if (File.Exists(path))
         {
             m.installed_module = Parser.ParseToObject <ModuleInfo>(Helper.ReadFileIntoString(path));
         }
     }
 }
Ejemplo n.º 7
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        private static void LoadThryEditorShaders()
        {
            string data = Helper.ReadFileIntoString(PATH.THRY_EDITOR_SHADERS);

            if (data != "")
            {
                shaders = Parser.ParseToObject <List <ThryEditorShader> >(data);
            }
            else
            {
                SearchAllShadersForThryEditorUsage();
            }
        }
Ejemplo n.º 8
0
        private void revertEditor(string path)
        {
            string shaderCode = Helper.ReadFileIntoString(path);
            string pattern    = @"//originalEditor.*\n";
            Match  m          = Regex.Match(shaderCode, pattern);

            if (m.Success)
            {
                string orignialEditor = m.Value.Replace("//originalEditor", "");
                pattern    = @"//originalEditor.*\n.*\n";
                shaderCode = Regex.Replace(shaderCode, pattern, orignialEditor);
                Helper.WriteStringToFile(shaderCode, path);
            }
        }
Ejemplo n.º 9
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        private string GetInstalledSDKVersionAndInitPath()
        {
            string[] guids = AssetDatabase.FindAssets("version");
            string   path  = null;

            foreach (string guid in guids)
            {
                string p = AssetDatabase.GUIDToAssetPath(guid);
                if (p.Contains("VRCSDK/version"))
                {
                    path = p;
                }
            }
            if (path == null || !File.Exists(path))
            {
                return("");
            }
            sdk_path = Regex.Match(path, @".*\/").Value;
            return(Helper.ReadFileIntoString(path));
        }
Ejemplo n.º 10
0
        private void replaceEditorInShader(string path, string newEditor)
        {
            string shaderCode = Helper.ReadFileIntoString(path);
            string pattern    = @"CustomEditor ?.*\n";
            Match  m          = Regex.Match(shaderCode, pattern);

            if (m.Success)
            {
                string oldEditor = "//originalEditor" + m.Value;
                shaderCode = Regex.Replace(shaderCode, pattern, oldEditor + "CustomEditor \"" + newEditor + "\"\r\n");
            }
            else
            {
                pattern = @"SubShader.*\r?\n?\s*{";
                RegexOptions options = RegexOptions.Multiline;
                shaderCode = Regex.Replace(shaderCode, pattern, "CustomEditor \"" + newEditor + "\" \r\n    SubShader \r\n  {", options);
            }

            Helper.WriteStringToFile(shaderCode, path);
        }
Ejemplo n.º 11
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        public static void backupSingleMaterial(Material m)
        {
            if (restoring_in_progress)
            {
                return;
            }
            string[] mats = new string[0];
            if (!File.Exists(MATERIALS_BACKUP_FILE_PATH))
            {
                File.CreateText(MATERIALS_BACKUP_FILE_PATH).Close();
            }
            else
            {
                mats = Helper.ReadFileIntoString(MATERIALS_BACKUP_FILE_PATH).Split(new string[] { "\n" }, System.StringSplitOptions.None);
            }
            bool   updated   = false;
            string matGuid   = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(m.GetInstanceID()));
            string newString = "";

            for (int mat = 0; mat < mats.Length; mat++)
            {
                if (mats[mat].Contains(matGuid))
                {
                    updated    = true;
                    newString += matGuid + ":" + Helper.getDefaultShaderName(m.shader.name) + ":" + m.renderQueue + "\r\n";
                }
                else
                {
                    newString += mats[mat] + "\n";
                }
            }
            if (!updated)
            {
                newString += matGuid + ":" + Helper.getDefaultShaderName(m.shader.name) + ":" + m.renderQueue;
            }
            else
            {
                newString = newString.Substring(0, newString.LastIndexOf("\n"));
            }
            Helper.WriteStringToFile(newString, MATERIALS_BACKUP_FILE_PATH);
        }
Ejemplo n.º 12
0
        private static bool TestShaderForThryEditor(string path)
        {
            string code = Helper.ReadFileIntoString(path);

            if (ShaderUsesThryEditor(code))
            {
                ThryEditorShader shader = new ThryEditorShader();
                shader.path = path;
                Match name_match = Regex.Match(code, @"(?<=[Ss]hader)\s*\""[^\""]+(?=\""\s*{)");
                if (name_match.Success)
                {
                    shader.name = name_match.Value.TrimStart(new char[] { ' ', '"' });
                }
                Match master_label_match = Regex.Match(code, @"\[HideInInspector\]\s*shader_master_label\s*\(\s*\""[^\""]*(?=\"")");
                if (master_label_match.Success)
                {
                    shader.version = GetVersionFromMasterLabel(master_label_match.Value);
                }
                thry_editor_shaders.Add(shader);
                return(true);
            }
            return(false);
        }
Ejemplo n.º 13
0
        private static bool DoesRSPContainDrawingDLL(string rsp_path)
        {
            string rsp_data = Helper.ReadFileIntoString(rsp_path);

            return(rsp_data.Contains(RSP_DRAWING_DLL_CODE));
        }