Ejemplo n.º 1
0
 public void Add(IKLimbData data, float weight)
 {
     jobData.positionWeight += data.jobData.positionWeight * weight;
     jobData.rotationWeight += data.jobData.rotationWeight * weight;
     jobData.hintWeight     += data.jobData.hintWeight * weight;
     jobData.position       += data.jobData.position * weight;
     jobData.hintPosition   += data.jobData.hintPosition * weight;
     jobData.rotation       *= Quaternion.SlerpUnclamped(Quaternion.identity, data.jobData.rotation, weight);
 }
Ejemplo n.º 2
0
 public void Mix(IKLimbData data, float weight)
 {
     jobData.positionWeight = Mathf.LerpUnclamped(jobData.positionWeight, data.jobData.positionWeight, weight);
     jobData.rotationWeight = Mathf.LerpUnclamped(jobData.rotationWeight, data.jobData.rotationWeight, weight);
     jobData.hintWeight     = Mathf.LerpUnclamped(jobData.hintWeight, data.jobData.hintWeight, weight);
     jobData.position       = Vector3.LerpUnclamped(jobData.position, data.jobData.position, weight);
     jobData.hintPosition   = Vector3.LerpUnclamped(jobData.hintPosition, data.jobData.hintPosition, weight);
     jobData.rotation       = Quaternion.SlerpUnclamped(jobData.rotation, data.jobData.rotation, weight);
 }
 public IKLimb(IKLimbData data)
 {
     this.data = data;
 }